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Chapter 12: ActionScript Dictionary
Sound.setTransform()
Availability
Flash Player 5.
Usage
my_sound
.setTransform(
soundTransformObject
)
Parameters
soundTransformObject
An object created with the constructor for the generic Object class.
Returns
Nothing.
Description
Method; sets the sound transform (or balance) information, for a Sound object.
The
soundTransformObject
parameter is an object that you create using the constructor
method of the generic Object class with parameters specifying how the sound is distributed to the
left and right channels (speakers).
Sounds use a considerable amount of disk space and memory. Because stereo sounds use twice as
much data as mono sounds, it is generally best to use 22-KHz 6-bit mono sounds. You can use
setTransform()
to play mono sounds as stereo, play stereo sounds as mono, and to add
interesting effects to sounds.
The properties for the
soundTransformObject
are as follows:
11
A percentage value specifying how much of the left input to play in the left speaker (0-100).
1r
A percentage value specifying how much of the right input to play in the left speaker
(0-100).
rr
A percentage value specifying how much of the right input to play in the right speaker
(0-100).
rl
A percentage value specifying how much of the left input to play in the right speaker
(0-100).
The net result of the parameters is represented by the following formula:
leftOutput = left_input * ll + right_input * lr
rightOutput = right_input * rr + left_input * rl
The values for
left_input
or
right_input
are determined by the type (stereo or mono) of
sound in your SWF file.
Stereo sounds divide the sound input evenly between the left and right speakers and have the
following transform settings by default:
ll = 100
lr = 0
rr = 100
rl = 0
Summary of Contents for FLASH MX 2004 - ACTIONSCRIPT
Page 1: ...ActionScript Reference Guide...
Page 8: ...8 Contents...
Page 12: ......
Page 24: ...24 Chapter 1 What s New in Flash MX 2004 ActionScript...
Page 54: ...54 Chapter 2 ActionScript Basics...
Page 80: ...80 Chapter 3 Writing and Debugging Scripts...
Page 82: ......
Page 110: ...110 Chapter 5 Creating Interaction with ActionScript...
Page 112: ......
Page 120: ...120 Chapter 6 Using the Built In Classes...
Page 176: ......
Page 192: ...192 Chapter 10 Working with External Data...
Page 202: ...202 Chapter 11 Working with External Media...
Page 204: ......
Page 782: ...782 Chapter 12 ActionScript Dictionary...
Page 793: ...Other keys 793 221 222 Key Key code...
Page 794: ...794 Appendix C Keyboard Keys and Key Code Values...
Page 798: ...798 Appendix D Writing Scripts for Earlier Versions of Flash Player...
Page 806: ...806 Appendix E Object Oriented Programming with ActionScript 1...
Page 816: ...816 Index...