Vista 5 M3 Digital Mixing System
5-14 AutoTouchPlus
Document generated: 28.08.13
SW V4.9
...activate a glide on one channel while another one shouldn’t glide back?
As stated above,
Glide
is a mode button and does only influence upcoming
punch-outs. You can switch this button while mixing.
E.g.:
Glide
is off and you punch-out channel 8. It will punch-out without
gliding. Then you switch
Glide
on and punch-out channel 9. Since
Glide
mode is now activated, channel 9 will punch-out and glide back to the value
of the last mix pass.
...keep an object in ‘held’ mode while another one should not be held?
There are two easy ways for this. The first one is similar to activating and
deactivating
Glide
: Switch
TOUCH – Hold
on and physically un-touch an
object – it will stay ‘held’. Change the
TOUCH – Hold
state to off, and the
next time you physically un-touch an object it will also come out of ‘held’
state.
A second way is to hold down the
ISO (AUTO MODE)
modifier key while re-
leasing an object. This will invert the
TOUCH – Hold
state for that specific
event.
Note
The behavior of the modifier key can be defined in the automation options
(Misc, Modified Un-touch Inverts) whether
TOUCH – Record
or
TOUCH
– Hold
will be modified.
...make an object louder for the entire mix while keeping its movements?
In the
Extend Back To…/Write To...
sections, activate
BEGIN
and
END
.
Select
Trim Enable
mode for the desired objects (section
CONTROL
MODES
, use preselectors). Start a mix pass and move the desired objects
by the amount you want them to be corrected.
In this case the movements of the objects will be kept, only the ‘offset’ will
be written to the new mix pass.
Note
When
Trim Enable
mode for
Fdr
is selected, the faders will jump to the
0 dB position and therefore indicate the correction level rather than the real
fader values.
The real values will still be displayed in the touch-screen area. On rotary
controls, Vista will display the amount of corrections in digits while display-
ing the real values graphically.
...erase all movements of an objects on the entire mix? Or, how to...
...turn a ‘dynamic object’ back into a ‘static object’ again?
In the
Extend Back To…/Write To...
sections, activate
BEGIN
and
END
.
Select
Write Enable
mode for the desired objects (section
CONTROL
MODES
, use preselectors). Start a mix pass and set the desired objects to
the value you want to have for the entire mix. This will write the level at the
time of punch-out to the time between
END
and
BEGIN
.
Note
The exact meaning of
END
and
BEGIN
can be defined on the graphical
controller screen, but defaults to ‘begin of mix’ and ‘end of mix’.
Содержание Vista 5 M3
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Страница 518: ...Vista 5 M3 Digital Mixing System 8 2 RELINK Document generated 28 08 13 SW V4 9 ...
Страница 535: ...Studer SCore Live For Vista and OnAir 3000 Systems Operating Instructions September 2013 9th Edition ...