7-64
Setup Mode
Riffs
With
SyncType
set
to
AnyBeatWait
,
the
riff
will
wait
for
the
next
beat
to
start.
The
difference
from
AnyBeat
is
that
if
there
is
nothing
playing
to
sync
to,
this
riff
will
not
start.
This
can
be
useful
if
you
want
to
start
multiple
riffs
synced
to
one
riff.
You
could
have
a
bass
riff
set
to
AnyBeatWait,
for
instance,
and
trigger
the
riff
while
no
other
riffs
are
running.
As
soon
as
you
start
another
riff,
the
bass
riff
will
start
playing
as
well
(provided
that
it
is
set
to
sync
to
another
riff
or
the
first
available).
If
something
is
already
playing
to
sync
to,
AnyBeatWait
behaves
just
like
AnyBeat.
With
SyncType
set
to
Loop
,
if
there
is
already
a
riff
or
song
playing
to
sync
to,
the
current
riff
will
wait
for
the
playing
riff
or
song
to
restart
its
loop
(if
it
is
looped)
before
starting
(see
Loop
on page 7
‐
62
for
looping
riffs,
and
Loop
on page 12
‐
11
for
looping
songs.)
This
way
you
can
trigger
the
riff
to
start
ahead
of
time,
and
have
it
start
in
sync
at
the
start
of
the
playing
riff
or
song’s
loop.
With
SyncType
set
to
Stop
,
if
there
is
already
something
playing
to
sync
to,
the
current
riff
will
wait
for
what
is
playing
to
stop
before
starting.
This
way
you
can
trigger
the
riff
to
start
ahead
of
time,
and
have
it
start
in
sync
at
the
release
(stopping)
of
the
riff,
arpeggiator,
or
song
that
you
are
syncing
to.
With
SyncType
set
to
StartWait
,
if
there
is
nothing
playing
to
sync
to,
the
current
riff
will
wait
for
something
it
can
sync
to
to
begin
playing
first
before
starting.
This
is
similar
to
DownBeatWait,
but
it
will
only
trigger
the
riff
the
first
time
that
whatever
it
is
syncing
to
starts.
This
way
you
can
trigger
the
riff
to
start
ahead
of
time,
and
have
it
start
in
sync
at
the
start
of
the
riff,
arpeggiator,
or
song
that
you
are
syncing
to.
If
you
stop
the
riff
and
try
to
start
it
again
while
the
thing
you
are
syncing
to
is
already
playing,
StartWait
will
not
start
the
riff.
With
SyncType
set
to
LoopWait
,
if
there
is
already
a
riff
or
song
playing
to
sync
to,
the
current
riff
will
wait
for
the
playing
riff
or
song
to
restart
its
loop
(if
it
is
looped)
before
starting
(see
Loop
on page 7
‐
62
for
looping
riffs,
and
Loop
on page 12
‐
11
for
looping
songs.)
This
way
you
can
trigger
the
riff
to
start
ahead
of
time,
and
have
it
start
in
sync
at
the
start
of
the
playing
riff
or
song’s
loop.
The
difference
from
Loop
is
that
if
there
is
nothing
playing
to
sync
to,
the
riff
will
not
start.
If
the
riff
or
song
that
you
are
syncing
to
is
already
running,
LoopWait
behaves
just
like
Loop
.
With
SyncType
set
to
StopWait
,
if
there
is
already
something
playing
to
sync
to,
the
current
riff
will
wait
for
what
is
playing
to
stop
before
starting.
This
way
you
can
trigger
the
riff
to
start
ahead
of
time,
and
have
it
start
in
sync
at
the
release
(stopping)
of
the
riff,
arpeggiator,
or
song
that
you
are
syncing
to.
The
difference
from
Stop
is
that
if
there
is
nothing
playing
to
sync
to,
the
riff
will
not
start.
This
can
be
useful
if
you
want
to
get
your
riff
ready
to
sync
before
you
start
whatever
you
are
syncing
it
to.
If
the
riff
or
song
that
you
are
syncing
to
is
already
running,
StopWait
behaves
just
like
Stop
.
RelSynZn (Release Sync Zone)
RelSynZn
has
the
same
settings
available
as
SyncZone
(see
SyncZone
,
above,)
but
RelSynZn
determines
what
the
releasing
(stopping)
of
the
current
riff
will
be
synced
to
when
a
parameter
other
than
None
is
selected
for
RelSynTyp
(see
below.)
RelSynTyp (Release Sync Type)
RelSynTyp
has
the
same
settings
available
as
SyncType
(see
SyncType
,
above,)
but
RelSynTyp
determines
how
the
releasing
(stopping)
of
the
current
riff
will
be
synced
to
other
riffs,
arpeggiators,
and
Songs
(depending
on
your
settings
made
for
the
RelSynZn
parameter.)
With
RelSynTyp
set
to
None
,
your
riff
will
stop
playing
as
soon
as
it
is
released.
It
will
not
sync
to
anything.
With
RelSynTyp
set
to
DownBeat
,
if
there
is
already
something
playing
to
sync
to,
the
current
riff
will
wait
for
the
downbeat
of
the
next
measure
before
stopping
when
released;
so,
you
can
trigger
the
riff
to
stop
ahead
of
time,
and
have
it
stop
in
sync
at
the
downbeat
of
the
next
measure.
If
Syncing
to
an
arpeggiator,
see
Num
Beats
on page 7
‐
53
for
details
on
changing
when
an
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...