9-12
Effects
Delays
InfinDecay,
when
turned
“On”,
causes
the
reverb
tail
to
decay
indefinitely.
When
it’s
“Off”,
the
decay
time
is
determined
by
the
“Rvrb
Time”
or
“LateRvbTim”
parameters.
This
is
a
good
parameter
to
control
with
a
footswitch.
Wet
Bal
(Wet
Balance).
Some
reverb
algorithms
are
actually
two
stereo
reverbs
in
one,
with
each
one
receiving
a
different
mono
signal.
This
balances
the
outputs
of
the
two
reverbs—0%
means
they
are
being
mixed
equally.
Delays
There
are
two
types
of
taps
in
the
Multitap
delays:
The
“Loop“
tap,
which
has
a
feedback
loop
back
to
its
input,
and
the
numbered
taps.
The
numbered
taps
can
be
single
iterations
or
they
can
repeat
as
part
of
a
loop,
but
they
do
not
have
individual
feedback
paths.
Fdbk
(Feedback)
Level
controls
the
repeating
function
of
the
Loop
Tap.
A
setting
of
0%
means
there
will
only
be
a
single
delay,
while
a
setting
of
100%
means
the
signal
keeps
repeating
without
ever
stopping.
Both
types
of
taps
are
individually
adjustable
from
0
to
2.55
seconds.
The
Loop
Crs
and
Tap
n
Crs
(
n
being
the
number
of
the
tap)
parameters
set
the
coarse
value
of
the
loop
in
20
‐
ms
increments,
while
the
Loop
Fine
and
Tap
n
Fine
parameters
set
the
fine
value
in
0.2
‐
ms
increments.
In
Delay
algorithms
that
use
tempo
to
determine
tap
lengths,
there
is
a
Tempo
parameter
which
can
be
set
from
1
to
255
BPM
or
to
“System”.
The
Loop
Length
and
Tap
n
Delays
are
then
expressed
in
beats
relative
to
that
overall
Tempo.
Hold
is
a
switch
that,
when
turned
on,
“locks”
any
signal
currently
in
the
delay
and
plays
it
until
Hold
is
turned
off.
When
Hold
is
on,
no
signal
can
enter
the
delay
and
Feedback
is
set
to
100%.
A
good
parameter
to
control
with
a
footswitch.
Dry
Bal
(Balance)
is
the
left/right
balance
of
the
dry
signal.
At
‐
100%,
only
the
left
dry
signal
goes
to
the
left
output,
while
at
100%
only
the
right
dry
signal
passes
to
the
right
output,
and
at
0%,
equal
amounts
of
the
left
and
right
dry
signals
pass
to
their
respective
outputs.
Tap
n
Level
is
the
level
of
each
numbered
tap,
from
0%
to
100%,
relative
to
the
overall
output
of
the
effect.
Tap
n
Bal
is
the
left/right
balance
of
each
of
the
numbered
taps.
At
‐
100%,
only
the
left
channel
of
tap
n
goes
to
the
left
output,
while
at
100%
only
the
right
channel
of
tap
n
goes
to
the
right
output.
At
0%,
equal
amounts
of
the
left
and
right
channels
of
the
tap
pass
to
their
respective
outputs.
In
some
delays,
pairs
of
taps
(1
and
5,
2
and
6,
etc.)
are
controlled
together
as
stereo
pairs.
DelayScale
lets
you
change
the
lengths
of
all
the
taps
together.
Its
range
is
0
to
10x.
Note
that
it
is
possible
for
the
PC3K
to
run
out
of
delay
memory
with
over
‐
generous
settings
of
DelayScale
or
very
slow
Tempos.
Some
Delay
algorithms
will
simply
go
to
a
maximum
value
and
stay
there,
while
in
some,
a
calculation
is
made
that
automatically
cuts
the
delay
times
in
half,
thereby
maintaining
a
relationship
with
tempo.
Complex Echo
This
algorithm
has
two
feedback
taps
per
channel
as
well
as
three
independent
taps,
and
also
a
feedback
diffuser
for
“smearing”
the
delays.
Feedback
line
1
feeds
the
signal
back
to
the
delay
input
of
the
same
channel,
while
feedback
line
2
feeds
the
signal
back
to
the
opposite
channel.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...