13-10
Storage Mode
The LOAD Page
files
that
don’t
have
ID
numbers
(.MID,
.WAV
and
.AIF
files,)
Append
behaves
the
same
as
Fill.
Fill
Ignore
the
object
ID
numbers
stored
in
the
file.
Try
to
use
consecutive
numbering
from
the
beginning
of
the
selected
bank.
If
an
ID
number
is
already
in
use,
increment
the
ID
number
until
a
free
slot
is
found.
Cancel
Cancel
the
mode
selection,
and
go
back
to
choosing
a
bank.
Scrolling
to
a
different
bank
value
will
have
the
same
effect
as
Cancel.
Typically,
you
will
just
want
to
use
the
Fill
method.
Append
,
Merge
,
and
Overwrt
try
to
preserve
the
numbers
stored
with
the
objects
in
the
file,
but
this
should
only
really
be
necessary
if
you
depend
on
program
numbers
or
effect
numbers
to
be
at
a
certain
MIDI
program
change
number.
OvFill
is
like
Fill
except
the
selected
bank
(or
Everything)
is
cleared
out
before
loading.
Overwrt
and
OvFill
operate
in
different
ways
after
a
selected
bank
has
been
filled
up
for
a
given
object
type
(for
example,
after
you
have
loaded
more
than
128
programs
into
a
bank).
Overwrt
will
continue
to
preserve
the
objectIDs
stored
in
the
file,
and
will
individually
overwrite
objects
in
the
bank
following
the
just
filled
bank.
OvFill
does
not
overwrite
past
the
end
of
the
selected
bank;
it
instead
skips
over
object
IDs
that
are
in
use,
loading
only
into
unused
IDs.
Because
of
this
difference,
it
can
sometimes
be
faster
to
load
a
file
using
OvFill
rather
than
Overwrt
.
However,
this
applies
only
if
the
objects
to
be
loaded
would
extend
past
the
end
of
a
selected
bank.
Note
that
when
loading
into
a
specific
bank
(as
opposed
to
loading
as
“Everything”),
the
object
IDs
in
the
file
are
used
as
follows:
The
“bank”
digit
is
ignored,
and
the
remainder
of
the
number
is
used
when
the
PC3K
rebanks
the
object
ID
into
the
bank
that
you
specify.
For
example,
if
you
save
Program
453
into
a
file,
and
load
it
back
into
the
129...256
bank,
the
PC3K
will
use
the
number
69
(its
bank
‐
specific
ID
in
the
385...512
bank)
when
deciding
upon
a
new
object
ID.
If
the
129...256
bank
was
previously
empty,
and
the
load
mode
is
Append,
then
the
program
will
end
up
with
ID
197
(128
+
69).
For
loading
as
“Everything,”
the
ID
number
for
an
object
stored
in
a
file
is
taken
literally,
and
not
rebanked
(except
if
Fill
or
OvFill
mode
is
chosen).
The
following
example
shows
how
each
different
loading
methods
affect
how
four
programs
load
into
a
bank
that
already
contains
programs.
Example:
Starting
with
the
following
objects
already
stored
in
the
PC3K
internal
RAM:
Suppose
you
were
to
load
a
file
containing
the
following
objects
into
the
Base2
(
129...256
)
bank:
Program ID
Program Name
129
Piano Stack
133
Ole Upright 1
134
WestCoastPno&Pad
139
The Ancient
140
DancePnoEchplex
Program ID
Program Name
260
Brighter CP
261
TouchRezSynthCP
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...