7-42
Setup Mode
The ARPEGGIATOR & ARPEGGIATOR 2 (ARP1, ARP2) Pages
Absolute
means
that
the
zero
point
for
the
Ribbon
is
always
at
exactly
the
same
physical
location
on
the
ribbon.
By
default
this
is
the
center
of
the
Ribbon,
although
you
can
use
the
Center
parameter
to
put
the
zero
point
elsewhere.
In
Absolute
mode,
just
touching
the
Ribbon
affects
the
sound
(unless
you
touch
it
at
exactly
the
zero
point).
Every
movement
you
make
along
the
Ribbon
sends
control
values
based
on
how
far
you
are
from
the
zero
point.
Spring
When
Spring
is
On
,
the
Controller
to
which
you’ve
assigned
the
Ribbon
“springs”
back
to
its
zero
point
automatically
when
you
lift
your
finger
off
the
ribbon.
This
is
generally
the
behavior
you
want.
When
Spring
is
Off
,
the
Controller
to
which
you’ve
assigned
the
Ribbon
sticks
at
its
current
value
when
you
lift
your
finger
off
the
Ribbon.
While
this
can
be
useful,
you
should
be
careful
with
it.
When
Spring
is
Off
,
if
the
Ribbon
is
doing
something
when
you
exit
the
setup,
it’ll
continue
doing
that
when
you
return
to
the
setup.
This
can
be
good
or
bad.
If
you
want
to
set
Spring
to
Off
in
a
setup,
but
want
to
be
sure
of
the
initial
sound
of
the
setup,
go
to
the
RIBBON
page
in
the
setup,
and
for
each
Ribbon
for
which
you’ve
set
Spring
to
Off
,
set
the
entry
value
(Ent)
parameter
to
a
value
of
0
(or
whatever
you
like).
Center
This
defines
the
zero
point
for
the
Ribbon
(or
for
each
section
on
the
Ribbon)—the
point
at
which
the
Controller
to
which
the
Ribbon
is
assigned
has
no
effect
on
the
sound.
You
can
choose
any
point
between
0
and
127
.
A
value
of
64
puts
the
zero
point
in
the
physical
center
of
the
Ribbon.
Values
of
0
and
127
place
the
zero
point
at
the
section’s
extreme
left
and
extreme
right.
Note
that
setting
the
Spring
parameter
to
Off
disables
the
Center
parameter
for
that
ribbon.
The
value
you
choose
for
this
parameter
can
have
considerable
effect.
In
many
factory
setups,
for
example,
the
Ribbon
affects
pitch.
In
these
setups,
changing
the
value
of
the
Center
parameter
would
transpose
the
setup.
The ARPEGGIATOR & ARPEGGIATOR 2 (ARP1, ARP2)
Pages
Each
zone
in
a
setup
has
its
own
Arpeggiator.
When
activated,
each
Arpeggiator
takes
MIDI
note
input
from
the
PC3K
keyboard
(or
via
MIDI)
and
outputs
a
rhythmic
pattern
of
MIDI
notes.
You
can
control
the
speed
and
nature
of
the
pattern
in
real
time.
Each
Arpeggiator
can
affect
both
the
PC3K
and
external
MIDI
instruments.
The
notes
produced
by
the
Arpeggiator
in
a
given
zone
go
to
all
of
that
zone’s
destinations:
local,
MIDI,
or
both.
You
can
also
set
one
zone’s
arpeggiator
to
override
arpeggiators
on
other
zones
using
the
Arpeggiator
Global
(ArpGlobal)
parameter
on
Setup
Mode’s
COMMON
page.
The
concept
behind
the
PC3K’s
Arpeggiators
is
fairly
simple,
although
the
options
are
extensive.
You
might
think
of
each
Arpeggiator
as
a
“note
processor,”
generating
complex
output
from
relatively
modest
input.
You
can
select
any
number
of
notes
for
the
input,
and
tell
the
Arpeggiator
to
recognize
and
remember
them.
This
is
called
“latching”
the
notes.
The
Arpeggiator
then
processes
them
by
playing
them
repeatedly,
and/or
transposing
them
up
and
down
the
keyboard.
You
have
control
over
several
processing
parameters:
velocity,
order,
duration,
transposition,
orchestration,
whether
the
notes
are
played
simultaneously,
and
whether
the
intervals
between
notes
are
filled
chromatically.
You
can
also
tell
the
Arpeggiator
how
to
deal
with
new
information
coming
from
the
keyboard
when
the
Arpeggiator
is
already
processing
notes.
The
arpeggiator
also
includes
step
sequencers
for
note
and
velocity
shifting,
allowing
you
to
more
precisely
control
how
your
MIDI
note
input
is
processed.
Set
the
arpeggiator
parameters
on
the
ARPEGGIATOR
and
ARPEGGIATOR2
pages:
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...