Effects
Basic Overview
9-1
Chapter 9
Effects
The
PC3K
boasts
a
powerful
effects
processor
that
puts
the
power
of
an
entire
studio
at
your
fingertips.
This
chapter
contains
everything
you’ll
need
to
know
to
use
the
PC3K’s
effects
and
Chain
Editor
to
their
fullest
potentials.
This
chapter
begins
with
a
few
preliminary
descriptions
of
basic
routing
concepts
and
effects
terminology.
The
section
that
follows
contains
a
more
in
‐
depth
description
of
the
workings
of
the
PC3K
effects
processor,
and
instructions
on
how
to
configure
the
Effects
mode
pages.
After
that
is
a
brief
overview
of
using
effects
in
Program
mode.
The
penultimate
and
last
sections
contain
instructions
on
how
edit
and
create
your
own
Chains,
and
a
comprehensive
glossary
of
the
effects
parameters
you’ll
encounter
in
the
Chain
Editor.
Basic Overview
This
section
gives
a
general,
“big
‐
picture”
overview
of
the
effects
routing
in
the
PC3K,
as
well
as
descriptions
of
the
fundamental
concepts
of
effects
stages
and
routing,
effects
allocation,
Aux
overriding,
and
master
effects.
Effects Stages and Routing
There
are
three
types
of
effects
that
are
applied
during
different
stages
in
a
program’s
signal
path:
Insert
Effects,
Auxiliary
(Aux)
Effects,
and
the
global
master
EQ/compressor.
Insert
Effects
are
placed
directly
in
the
signal
path
at
the
output
of
a
program—as
described
in
the
Program
mode
chapter,
these
Insert
Effects
can
apply
to
either
the
whole
program
or
only
to
selected
layers
within
the
program.
Each
program
also
has
two
stereo
Aux
Sends
that
go
to
the
Aux
1
and
Aux
2
Effects,
both
of
which
can
be
set
to
be
applied
either
pre
‐
or
post
‐
Insert
Effect.
The
master
EQ/compressor
are
applied
globally
to
the
signal
at
the
main
outputs.
The
object
used
for
Insert
and
Aux
Effects
is
referred
to
as
a
“Chain.”
A
Chain
is
in
turn
a
sequence
of
effect
‐
boxes
cascaded
in
series,
or
is
a
single
effect
‐
box.
Each
program
can
have
one
main
Insert
Chain
and
up
to
two
Aux
Chains.
Also,
individual
layers
within
a
program
can
have
their
own
Insert
Chain
that
will
be
used
instead
of
the
program’s
main
Insert
Chain.
You
can
select
from
the
same
set
of
Chains
to
use
for
both
Aux
and
Insert
Effects.
The
following
figure
shows
the
signal
path
for
a
program
that
does
not
use
layer
‐
specific
effects:
Comp EQ
AUX 2 Chain
Insert
Program
AUX 1 Chain
Pre
Post
Send Levels
²
EQ Comp
Output
Chain
Master FX Order
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...