Storage Mode
The STORE Page
13-5
The STORE Page
Pressing
the
STORE
soft
button
calls
up
the
Store
page,
where
you
can
select
objects
from
RAM
to
store
in
the
current
storage
device.
The
page
appears
as
shown
below:
At
the
top
right
of
the
page,
the
display
shows
how
much
memory
is
available
in
the
current
storage
device.
Along
the
bottom
of
the
page
are
the
Store
page’s
six
soft
buttons.
Below
is
a
description
of
the
function
of
each
soft
buttons:
Select
Select
the
highlighted
Object/Type
or
Range/Bank.
An
asterix
(
*
)
appears
to
the
left
of
selected
entries.
Clear
Clear
all
selections
in
the
current
field.
Note
that
if
you
press
the
Clear
soft
button
while
in
the
Range/Bank
field,
only
selected
Range/Bank
entries
are
cleared;
however,
if
press
the
Clear
soft
button
while
in
the
Object
Type
field,
all
selected
entries
in
both
fields
are
cleared.
SetRng
Set
range.
Note
in
the
Range/Bank
field
that
the
second
‐
to
‐
last
entry
is
Range
with
a
range
of
numbers
next
to
it.
You
can
set
this
range
in
the
Set
Range
dialogue
by
pressing
the
SetRng
button.
If
you
try
to
set
an
invalid
range—such
as
102–23
—
then
the
PC3K
will
inform
you
that
the
range
is
invalid.
Advnce
Call
up
Store
Advanced
page
(see
below).
Store
Store
the
selected
objects
to
the
current
storage
device.
Pressing
this
soft
button
calls
up
the
Select
Directory
dialogue.
Cancel
Exits
the
Store
page
and
returns
you
to
the
Storage
mode
page.
In
the
main
body
of
the
page
are
two
fields:
Object
Type
and
Range/Bank.
To
select
objects
for
storage,
firstly,
select
an
Object
Type.
If
there
are
any
user
‐
defined
objects
of
the
selected
type,
the
symbol
(u)
will
appear
to
the
right
of
the
Range/Bank
entry
in
which
they
fall.
These
are
the
ranges
whose
objects
you
can
store.
You
can
store
an
entire
bank
of
objects,
or
by
pressing
the
Advnce
soft
button,
select
individual
objects
to
be
saved
(see
The
Store
Advanced
Page
).
If
you
choose
to
store
using
the
bank
method,
all
RAM
objects
within
that
bank
will
be
saved.
(You
cannot
store
ROM
objects.
If
you
wish
to
store
a
ROM
object,
such
as
a
program,
you
must
first
save
it
internally
as
a
RAM
program.)
If
any
objects
within
the
selected
bank
have
dependent
RAM
objects
that
exist
in
a
different
bank,
you
will
be
asked
if
you
want
to
save
dependent
objects.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
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Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...