13-8
Storage Mode
The LOAD Page
To
load
a
user
audio
file
or
files,
select
one
or
more
.WAV
or
.AIF
files
from
the
LOAD
page
file
list
and
press
the
OK
soft
button.
You
will
be
prompted
to
choose
a
bank
(group
of
128
ID
numbers)
to
load
the
sample
in
to.
Use
the
Alpha
Wheel
or
‐
/+
buttons
choose
from
the
list
of
banks.
It
is
recommended
to
load
into
the
first
user
bank
(1025...1152),
this
makes
it
easier
to
find
your
sample
later
on
in
the
Sample
list.
Next,
choose
one
of
the
loading
method
soft
buttons
(see
Loading
Methods
on page 13
‐
9
for
details.)
Generally
you
will
want
to
use
the
Fill
soft
button
to
load
the
sample
into
the
selected
bank.
This
uses
the
Fill
loading
method,
which
loads
the
sample
into
the
lowest
available
ID#,
starting
in
the
chosen
bank.
Any
existing
samples
will
not
be
overwritten.
Press
the
desired
soft
button
to
begin
loading.
Samples
load
slowly,
please
be
patient.
You
can
cancel
loading
a
sample
by
pressing
the
Cancel
soft
button.
On
the
EditKeymap
page
(see
The
Keymap
Editor
on page 14
‐
1)
loaded
audio
samples
can
be
selected
in
the
Sample
field.
On
the
EditKeymap
page
you
can
find
an
audio
file
with
the
highest
ID#
by
selecting
the
Sample
field,
entering
0
on
the
alphanumeric
keypad
and
pressing
Enter,
then
press
the
minus
(
‐
)
button
once
(below
the
Alpha
Wheel.)
Loading Individual Objects From a .P3K Or Compatible File Type
Since
a
.P3K
file
can
contain
over
3000
objects,
it
is
often
useful
to
load
only
a
subset
of
the
information
contained
in
a
file.
You
can
select
individual
objects
or
groups
of
objects
(programs,
effects,
songs)
for
loading
from
within
a
single
.P3K,
.PC3,
.K26,
.K25
or
.KRZ
file
(see
Appendix E
for
compatibility
details.)
The
Load
Object
feature
is
accessible
from
the
LOAD
page.
To
activate
it,
scroll
the
file
list
until
you
have
highlighted
the
file
that
you
wish
to
load
objects
from.
Press
Open
to
begin
the
Load
Object
dialog.
The
PC3K
then
scans
the
file
contents
in
order
to
present
a
list
of
all
of
the
objects
in
the
file.
Sometimes
this
procedure
can
take
a
few
moments,
depending
on
how
many
objects
are
in
the
file.
The
objects
in
the
list
are
usually
grouped
by
type
(program,
setup,
etc.).
The
list
can
be
scrolled
using
the
Alpha
wheel
or
the
Up
or
Down
cursors.
Each
line
in
the
scrollable
list
represents
one
object,
and
displays
the
object’s
type,
ID,
and
name.
The
ID
numbers
are
the
same
numbers
that
were
used
to
reference
the
objects
when
the
file
was
last
saved
by
the
PC3K.
These
numbers
will
usually
be
different
after
the
objects
are
loaded,
depending
upon
the
bank
(for
example,
128...255)
and
mode
that
is
specified
for
loading.
As
with
the
file
list,
entering
in
a
number
from
the
alphanumeric
buttonpad
will
jump
to
the
indexed
entry,
and
typing
in
a
large
number
like
9999
will
go
to
the
end
of
the
list.
The
soft
buttons
on
this
page
are
used
for
multiple
selection
of
the
objects
in
the
list
as
well
as
for
moving
around
the
list
when
there
are
many
items
selected
or
listed.
This
same
dialog
is
also
used
for
many
other
functions
in
the
PC3K,
namely
for
saving
selected
objects
and
for
several
object
utility
functions
that
are
described
later.
Here
is
a
brief
description
of
each
button’s
function:
Select
Select
or
deselect
an
object.
Next
Jump
to
the
next
selected
object.
Type
Jump
to
the
next
object
of
a
different
type.
OK
Tell
PC3K
to
proceed
to
load
the
selected
objects.
Cancel
Exit
back
to
the
File
List
Dialog.
Press
the
Select
button
to
choose
the
highlighted
object
for
loading.
An
asterisk
(
*
)
is
placed
to
the
left
of
the
object
index
for
any
items
that
are
selected.
Deselect
a
selected
object
by
pressing
Select
again.
The
asterisk
will
disappear.
The
easiest
way
to
choose
objects
for
loading
is
to
scroll
the
list
and
individually
press
Select
on
each
object
you
want
to
load.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...