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Editing Conventions
Saving and Naming
5-3
Saving and Naming
When
you’ve
edited
an
object
to
your
satisfaction,
you’ll
want
to
store
it
in
memory.
There’s
a
standard
procedure
for
saving
and
naming,
which
applies
to
all
objects.
You
can
press
the
Save
soft
button,
of
course,
but
it’s
easier
to
press
the
Exit
button,
which
means
“I
want
to
leave
the
current
editor.”
If
you
haven’t
actually
changed
anything
while
in
the
editor,
you’ll
simply
exit
to
the
mode
you
started
from.
If
you
have
made
changes,
however,
the
PC3K
will
ask
you
if
you
want
to
save
those
changes.
This
is
the
first
Save
dialog,
the
Exit
page.
Press
Cancel
to
resume
editing,
No
to
exit
the
editor,
or
Yes
to
save
your
edits
and
move
to
the
Save
page.
The
Rename
soft
button
on
the
Save
page
takes
you
immediately
to
the
naming
dialog,
where
you
assign
a
name
to
the
object
you’re
saving.
You
haven’t
saved
yet,
but
you’ll
be
able
to
after
you’ve
named
the
program.
The
cursor
underlines
the
currently
selected
character.
Press
the
<<<
or
>>>
soft
buttons
to
move
the
cursor
without
changing
characters.
Press
an
alphanumeric
button
one
or
more
times
to
enter
a
character
above
the
cursor.
The
characters
that
correspond
to
the
alphanumeric
buttons
are
labeled
under
each
button.
If
the
character
that
appears
is
not
the
one
you
want,
press
the
button
again.
Press
the
+/
‐
button
on
the
alphanumeric
pad
to
switch
between
upper
and
lower
case
characters.
Press
0
one
or
more
times
to
enter
the
numerals
0
through
9.
Press
Clear
(on
the
alphanumeric
pad)
to
erase
the
selected
character
without
moving
any
other
characters.
Press
the
Delete
soft
button
to
erase
the
selected
character.
All
characters
to
the
right
of
the
cursor
will
move
one
space
left.
Press
the
Insert
soft
button
to
insert
a
space
above
the
cursor,
moving
all
characters
to
the
right
of
the
cursor
one
space
to
the
right.
Press
the
Cancel
soft
button
if
you
decide
not
to
name
the
object.
Press
OK
when
the
name
is
set
the
way
you
want
to
save
it.
In
addition
to
the
letters
and
numerals,
there
are
three
sets
of
punctuation
characters.
The
easiest
way
to
get
to
them
is
to
press
one
of
the
alphanumeric
buttons
to
select
a
character
close
to
the
one
you
want,
then
scroll
to
it
with
the
Alpha
Wheel.
Here’s
the
whole
list:
!
“
#
$
%
&
’
(
)
*
+
,
‐
.
/
0
1
2
3
4
5
6
7
8
9
:
;
<
=
>
?
@
A
through
Z
[
\
]
^
_
`
a
through
z.
(space).
Pressing
the
Plus/Minus
buttons
simultaneously
is
a
short
cut
to
the
following
characters:
0
,
A
,
a
and
(space).
If
you’re
wondering
how
we
came
up
with
this
sequence
of
characters,
it’s
composed
of
ASCII
characters
33
through
122.
When
you
press
OK
,
the
final
Save
dialog
appears,
where
you
assign
an
ID
to
the
edited
object.
If
you
change
your
mind
about
the
name,
press
the
Rename
soft
button
for
another
try.
Note:
For
an
additional
naming
method,
see
Keyboard
Naming
below.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...