6-32
Program Mode
The OUTPUT Page
Output: Pan, Gain, and Mode
When
the
Layer
FX
Mode
parameter
is
set
to
Layer
‐
Specific
FX
on
the
LYR_FX
page,
three
additional
parameters
appear
on
the
OUTPUT
page:
Out
Pan,
Out
Gain,
and
Out
Pan
Mode.
These
parameters
are
analogous
to
the
output
parameters
on
the
COMMON
page,
but
are
layer
‐
specific—the
COMMON
output
parameters
apply
to
all
layers.
You
can
use
the
output
parameters
on
the
OUTPUT
page
to
adjust
the
panning
and
gain
of
the
post
‐
FX
signal
of
the
current
layer
.
Pan Table
The
factory
preset
pan
tables
are
key
‐
specific
panning
schemes
by
which
the
note
that
each
key
produces
is
uniquely
panned.
These
tables
are
particularly
useful
for
producing
the
stereo
image
of
a
drum
set
when
creating
percussion
programs,
or
for
producing
the
stereo
image
of
a
piano
when
creating
piano
programs.
Crossfade and Crossfade Sense (XFadeSense)
The
Crossfade
parameter
lets
you
select
a
control
source
to
fade
the
current
layer’s
amplitude
from
zero
to
maximum.
When
XFadeSense
is
Normal
,
the
layer
is
at
full
amplitude
when
the
Crossfade
control
is
at
minimum.
With
XFadeSense
set
to
Reverse
,
the
layer
is
at
zero
amplitude
when
the
Crossfade
control
is
at
minimum.
This
parameter
is
similar
to
the
Src1
and
Depth
parameters
for
the
Amp
function
on
the
DSPCTL
and
DSPMOD
pages,
but
the
attenuation
curve
for
the
Crossfade
parameter
is
optimized
specifically
for
crossfades.
To
crossfade
two
layers
in
the
same
program,
assign
the
same
control
source
for
the
CrossFade
parameters
in
both
layers,
then
set
one
of
their
XFadeSense
parameters
to
a
value
of
Norm
,
and
the
other’s
to
Rvrs
.
Drum Remap
The
Drum
Remap
parameter
should
generally
not
be
changed.
This
parameter
lets
the
PC3K
know
how
drum
programs
are
mapped
so
that
drum
sounds
can
be
properly
remapped
when
using
the
General
MIDI
(GM)
drum
map
(see
below.)
Kurz1
designates
that
the
current
drum
program
was
originally
a
PC2
program,
and
that
it
uses
the
PC2
drum
map
(programs
113
‐
119
use
this
map.)
Kurz2
designates
that
the
current
drum
kit
uses
the
new
PC3K
drum
map
(all
other
factory
drum
programs
use
this
map:
120,
241
‐
248,
369
‐
376.)
The
new
drum
map
is
similar
to
that
of
the
PC2,
except
tom
‐
tom
sounds
have
been
moved
into
octave
C3
‐
C4,
so
they
are
more
easily
playable
with
the
main
kick
and
snare
drum
sounds
in
that
octave.
When
editing
a
kit,
make
sure
to
follow
the
layout
of
the
drum
map
being
used
if
you
want
to
be
able
to
properly
remap
the
kit
to
the
GM
drum
map.
Programs
that
have
the
Drum
Remap
parameter
set
to
Off
will
not
be
viewed
by
the
PC3K
as
drum
programs
and
will
not
be
affected
when
remapping
to
the
GM
drum
map.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...