PC3K Legacy File Conversion
Object Types and Conversion Details
E-1
Appendix E
PC3K Legacy File Conversion
The
PC3K
can
load
objects
from
older
Kurzweil
K
series
products,
as
well
as
objects
from
the
PC3.
Loaded
objects
are
converted
to
object
types
native
to
the
PC3K
(see
below
for
object
types
that
can
be
converted.)
Some
object
parameters
cannot
be
converted
and
must
be
adjusted
by
the
user
after
conversion
(see
object
types
below
for
details.)
Objects
that
use
the
K
series
ROM
soundset
can
be
converted
after
installation
of
the
optional
K2661
ROM
compatibility
file
(available
as
a
free
download
from
www.kurzweil.com.)
Only
legacy
objects
ending
with
the
file
extension
.K26,
.K25,
.KRZ
or
.PC3
can
be
loaded
and
converted.
Object Types and Conversion Details
Soundblock (Sample Objects)
All
K
series
sample
objects
can
be
loaded.
The
PC3K
is
unable
to
convert
the
sample
skipping
parameter
(SmpSkp,)
so
samples
converted
for
use
in
the
PC3K
can
only
be
transposed
upward
by
one
octave.
Keymap Objects
All
K
series
Keymap
objects
can
be
loaded,
all
parameters
will
be
used
or
converted
to
PC3K
specific
parameters.
Program Objects
Most
K
series
Program
objects
can
be
loaded,
but
FX
are
not
converted
and
must
be
set
by
the
user.
A
reverb
effect
is
set
by
default
for
converted
Programs.
Some
DSP
ALGS
and
DSP
objects
(some
filters,
oscillators,
etc.)
can
not
be
converted,
so
the
user
may
have
to
adjust
some
Program
layers
to
new
ALGs
or
DSP
objects.
Program
objects
that
use
the
K
series
ROM
soundset
can
be
converted
after
installation
of
the
optional
K2661
ROM
compatibility
file
(available
as
a
free
download
from
www.kurzweil.com.)
All
PC3
Program
objects
can
be
loaded.
KB3
programs
created
with
a
K2500
or
K2600
cannot
be
loaded
to
the
PC3K,
however
the
PC3K
contains
a
variety
of
KB3
programs
which
can
easily
be
modified
and
edited.
Also,
Triple
Mode
programs
created
with
the
K26
series
cannot
be
loaded
to
the
PC3K,
however
PC3K
programs
can
use
Cascade
Mode.
Cascade
Mode
allows
a
program
signal
to
be
routed
through
up
to
32
layers
of
DSP
algorithms
(see
Alt
Input
for
Algorithms
(Cascade
Mode)
on
page 6
‐
17
for
details.)
Setup Objects
All
K
series
Setup
objects
can
be
loaded,
but
FX
are
not
converted
and
the
Program
effects
are
used
by
default.
Also,
any
controller
settings
for
a
fourth
switch
pedal
will
not
be
converted
(because
the
PC3K
only
has
three
switch
pedals.)
All
PC3
Setup
objects
can
be
loaded.
Содержание PC3K6
Страница 24: ...1 6 Introduction Options...
Страница 50: ...4 4 The Operating Modes Using the Modes...
Страница 58: ...5 8 Editing Conventions Special Button Functions...
Страница 130: ...6 72 Program Mode Programming Tips...
Страница 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Страница 206: ...8 4 Quick Access Mode The QA Editor...
Страница 232: ...9 26 Effects Mono Algorithms...
Страница 268: ...11 18 Master Mode Preview Sample PRVIEW...
Страница 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 328: ...14 14 Keymap and Sample Editing Editing Samples...
Страница 334: ...B 4...
Страница 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Страница 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...