Chapter 5 Advanced techniques
67
Lesson 1
Working with multipart cues
A multipart cue consists of from two to four parts, each of which is essentially
an independent cue. A multipart cue allows you to control the levels and timing
of more than one group of channels at a time. Each part of a multipart cue may
consist of any number of channels, but a channel may only be included in one
part of a given multipart cue. If you record a channel that is already included in a
part, the channel will appear in the new part, and will be removed from the part
in which it was previously recorded.
Multipart cues are stored like normal cues in the console’s memory and on disk,
but each multipart cue takes up the same memory space as three standard
cues.
Wait times in multipart cues
Upfade and downfade wait times allow you to program upfades and downfades
that do not start immediately when you start the multipart cue. When you run a
multipart cue with wait times, some parts may start immediately and others may
start up to 99:59 minutes later, depending on the assigned wait time.
The total duration of a multipart cue is equal to the combined wait and fade
times of the longest part.
Note: Fade and wait times cannot be assigned to a part until the part is recorded.
Either record a part and then assign times to it, or record the entire multipart
cue, then assign times to all its component parts at once.