C
hap
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r 2:
So
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a
Edi
tor
Chapter 2: Sonoma Editor
23
Return To Zero, Rewind, Auto Rewind
The RTZ command scrolls the EDL to position zero and sets the Nowline there. The rewind
command sets the Nowline to the position it occupied when the last play command was given.
If you check the auto rewind item in the transport menu a rewind will be performed automatically at
the end of playback.
Audition commands perform a bounded playback, using a pre-roll, a post-roll, or both. The Nowline
always returns to its original position after an audition command. The pre- and post-roll interval is
determined by the pre-roll buttons:
The time interval corresponding to each button is specified in the edit tab of the preferences window.
(The selected pre-roll amount also affects the splice editor’s audition commands. See §
2.13.5
)
The transport menu contains a group of commands for auditioning the Nowline, the edit cursors, and
the edit region. The commands are also available from the transport toolbar and with keyboard
accelerators (shown below in parentheses):
•
Audition up to Edit Left (
5
)
•
Audition after Edit Right (
6
)
•
Audition up to Nowline (
7
)
•
Audition after Edit Left (
Ctrl+5
)
•
Audition up to Edit Right (
Ctrl+6
)
•
Audition after Nowline (
Ctrl+7
)
•
Audition around Edit Left (
Alt+5
)
•
Audition around Edit Right (
Alt+6
)
•
Audition around Nowline (
Alt+7
)
•
Play Edit Region (
-
)
•
Play around Edit Region (
Shift+-
)
All these commands use the currently selected pre-roll to determine the length of playback. The
default playback ramp specified in the playback preference tab is applied. When auditioning the edit
cursors, or edit region, only the selected channels are played, or all channels if none are selected.
Play around edit region is a “cut audition.” It plays up to edit left and after edit right, cross fading the
two segments with a fade having the default fade length.
Real time playback is not possible when more than two ingredients overlap on the same channel.
This is called a bottleneck. The system will halt with an error dialog when it attempts to play across
2.7.2
Auditioning Cursors and the Edit Region
2.7.3
Bottlenecks