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C
glXCreateContext
Chapter 3
87
glXCreateContext
glXCreateContext:
create a new GLX rendering context.
C Specification
GLXContext glXCreateContext(
Display *dpy,
XVisualInfo *vis,
GLXContext shareList,
Bool direct)
Parameters
dpy
Specifies the connection to the X server.
vis
Specifies the visual that defines the frame buffer resources available to
the rendering context. It is a pointer to an XVisualInfo structure, not a
visualID or a pointer to a Visual.
sharelist
Specifies the context with which to share display lists. NULL indicates
that no sharing is to take place.
direct
Specifies whether rendering is to be done with a direct connection to
the graphics system if possible (True) or through the X server (False).
Description
glXCreateContext creates a GLX rendering context and returns its handle. This context
can be used to render into both windows and GLX pixmaps. If glXCreateContext fails to
create a rendering context, NULL is returned.
If direct is True, then a direct rendering context is created if the implementation
supports direct rendering, if the connection is to an X server that is local, and if a direct
rendering context is available. (An implementation may return an indirect context when
direct is True). If direct is False, then a rendering context that renders through the X
server is always created. Direct rendering provides a performance advantage in some
implementations. However, direct rendering contexts cannot be shared outside a single
process, and they may be unable to render to GLX pixmaps.
If shareList is not NULL, then all display-list indexes and definitions are shared by
context shareList and by the newly created context. An arbitrary number of contexts can
share a single display-list space. However, all rendering contexts that share a single
display-list space must themselves exist in the same address space. Two rendering
contexts share an address space if both are non-direct using the same server, or if both
are direct and owned by a single process. Note that in the non-direct case, it is not
necessary for the calling threads to share an address space, only for their related
rendering contexts to share an address space.
If the GL version is 1.1 or greater, then all texture objects except object 0, are shared by
any contexts that share display lists.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...