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C
glXChooseVisual
Chapter 3
47
GLX_RGBA
If present, only TrueColor and DirectColor visuals are considered. Otherwise, only
PseudoColor and StaticColor visuals are considered.
GLX_DOUBLEBUFFER
If present, only double-buffered visuals are considered. Otherwise, only single-buffered
visuals are considered.
GLX_STEREO
If present, only stereo visuals are considered. Otherwise, only monoscopic visuals are
considered.
GLX_AUX_BUFFERS
Must be followed by a nonnegative integer that indicates the desired number of auxiliary
buffers. Visuals with the smallest number of auxiliary buffers that meets or exceeds the
specified number are preferred.
GLX_RED_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available red buffer is preferred. Otherwise, the largest available red buffer of
at least the minimum size is preferred.
GLX_GREEN_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available green buffer is preferred. Otherwise, the largest available green
buffer of at least the minimum size is preferred.
GLX_BLUE_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available blue buffer is preferred. Otherwise, the largest available blue buffer of
at least the minimum size is preferred.
GLX_ALPHA_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available alpha buffer is preferred. Otherwise, the largest available alpha
buffer of at least the minimum size is preferred.
GLX_DEPTH_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero,
visuals with no depth buffer are preferred. Otherwise, the largest available depth buffer
of at least the minimum size is preferred.
GLX_STENCIL_SIZE
Must be followed by a nonnegative integer that indicates the desired number of stencil
bitplanes. The smallest stencil buffer of at least the specified size is preferred. If the
desired value is zero, visuals with no stencil buffer are preferred.
GLX_ACCUM_RED_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero,
visuals with no red accumulation buffer are preferred. Otherwise, the largest possible
red accumulation buffer of at least the minimum size is preferred.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...