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S
glSelectBuffer
Chapter 17
398
glSelectBuffer
glSelectBuffer
: establish a buffer for selection mode values.
C Specification
void glSelectBuffer(
GLsizei size,
GLuint *buffer)
Parameters
size
Specifies the size of buffer.
buffer
Returns the selection data.
Description
glSelectBuffer has two arguments: buffer is a pointer to an array of unsigned integers,
and size indicates the size of the array. buffer returns values from the name stack (see
glInitNames, glLoadName, glPushName) when the rendering mode is GL_SELECT (see
glRenderMode). glSelectBuffer must be issued before selection mode is enabled, and it
must not be issued while the rendering mode is GL_SELECT.
A programmer can use selection to determine which primitives are drawn into some
region of a window. The region is defined by the current modelview and perspective
matrices.
In selection mode, no pixel fragments are produced from rasterization. Instead, if a
primitive or a raster position intersects the clipping volume defined by the viewing
frustum and the user-defined clipping planes, this primitive causes a selection hit. (With
polygons, no hit occurs if the polygon is culled.) When a change is made to the name
stack, or when glRenderMode is called, a hit record is copied to buffer if any hits have
occurred since the last such event (name stack change or glRenderMode call). The hit
record consists of the number of names in the name stack at the time of the event,
followed by the minimum and maximum depth values of all vertices that hit since the
previous event, followed by the name stack contents, bottom name first.
Depth values (which are in the range [0, 1]) are multiplied by 2
32
- 1 before being placed
in the hit record.
An internal index into buffer is reset to 0 whenever selection mode is entered. Each time
a hit record is copied into buffer, the index is incremented to point to the cell just past the
end of the block of names that is, to the next available cell. If the hit record is larger than
the number of remaining locations in buffer, as much data as can fit is copied, and the
overflow flag is set. If the name stack is empty when a hit record is copied, that record
consists of 0 followed by the minimum and maximum depth values.
To exit selection mode, call glRenderMode with an argument other than GL_SELECT.
Whenever glRenderMode is called while the render mode is GL_SELECT, it returns the
number of hit records copied to buffer, resets the overflow flag and the selection buffer
pointer, and initializes the name stack to be empty. If the overflow bit was set when
glRenderMode was called, a negative hit record count is returned.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...