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F
glFeedbackBuffer
Chapter 6
151
in the feedback buffer. It can also occur after polygons with more than three edges are
broken up into triangles, if the GL implementation renders polygons by performing this
decomposition.
The glPassThrough command can be used to insert a marker into the feedback buffer.
See glPassThrough.
Following is the grammar for the blocks of values written into the feedback buffer. Each
primitive is indicated with a unique identifying value followed by some number of
vertices. Polygon entries include an integer value indicating how many vertices follow. A
vertex is fed back as some number of floating-point values, as determined by type. Colors
are fed back as four values in RGBA mode and one value in color index mode.
feedbackList
←
feedbackItem feedbackList | feedbackItem
feedbackItem
←
point | lineSegment | polygon | bitmap | pixelRectangle | passThru
point
←
GL_POINT_TOKEN vertex
lineSegment
←
GL_LINE_TOKEN vertex vertex | GL_LINE_RESET_TOKEN vertex
vertex
polygon
←
GL_POLYGON_TOKEN n polySpec
polySpec
←
polySpec vertex | vertex vertex vertex
bitmap
←
GL_BITMAP_TOKEN vertex
pixelRectangle
←
GL_DRAW_PIXEL_TOKEN vertex |GL_COPY_PIXEL_TOKEN
vertex
passThru
←
GL_PASS_THROUGH_TOKEN value
vertex
←
2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture
2d
←
value value
3d
←
value value value
3dColor
←
value value value color
3dColorTexture
←
value value value color tex
4dColorTexture
←
value value value value color tex
color
←
rgba | index
rgba
←
value value value value
index
←
value
tex
←
value value value value
value is a floating-point number, and n is a floating-point integer giving the number of
vertices in the polygon. GL_POINT_TOKEN, GL_LINE_TOKEN,
GL_LINE_RESET_TOKEN, GL_POLYGON_TOKEN, GL_BITMAP_TOKEN,
GL_DRAW_PIXEL_TOKEN, GL_COPY_PIXEL_TOKEN and
GL_PASS_THROUGH_TOKEN are symbolic floating-point constants.
GL_LINE_RESET_TOKEN is returned whenever the line stipple pattern is reset. The
data returned as a vertex depends on the feedback type.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...