
T
glTexParameter
Chapter 18
452
Sets the wrap parameter for texture coordinate t to GL_CLAMP, GL_REPEAT,
GL_CLAMP_TO_BORDER_EXT, or GL_CLAMP_TO_EDGE_EXT. See the discussion
under GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_T is set to
GL_REPEAT.
GL_TEXTURE_WRAP_R_EXT
Sets the wrap parameter for texture coordinate r to GL_CLAMP, GL_REPEAT,
GL_CLAMP_TO_BORDER_EXT, or GL_CLAMP_TO_EDGE_EXT. See the discussion
under GL_TEXTURE_WRAP_S. Initially, GL_TEXTURE_WRAP_R_EXT is set to
GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
Sets a border color. params contains four values that comprise the RGBA color of the
texture border. Integer color components are interpreted linearly such that the most
positive integer maps to 1.0, and the most negative integer maps to - 1.0. The values are
clamped to the range [0, 1] when they are specified. Initially, the border color is (0, 0, 0,
0).
GL_TEXTURE_PRIORITY
Specifies the texture residence priority of the currently bound texture. Permissible
values are in the range [0, 1]. See glPrioritizeTextures and glBindTexture for more
information.
GL_GENERATE_MIPMAP_EXT
Specifies whether MIP levels should be automatically filtered when the base level (level
0) of a texture map is modified with glTexImage1D, glTexImage2D, glTexImage3DEXT,
glTexSubImage1D. glTexSubImage2D, glTexSubImage3DEXT, glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, or
glCopyTexSubImage3DEXT. The default is GL_FALSE (no automatic generation of MIP
levels).
GL_TEXTURE_COMPARE_EXT
Specifies whether the depth texture comparison operator is in effect. param is either
GL_TRUE or GL_FALSE. The default is GL_FALSE, meaning that the depth texture
comparison operator is not in effect (see GL_TEXTURE_COMPARE_OPERATOR_EXT,
below).
GL_TEXTURE_COMPARE_OPERATOR_EXT
Specifies the comparison operator to be used when the depth texture comparison
operator is in effect and the texture format is one of the GL_DEPTH formats. param is
one of GL_TEXTURE_LEQUAL_R_EXT or GL_TEXTURE_GEQUAL_R_EXT. When the
depth texture comparison operator is enabled, the r coordinate is interpolated over the
primitive and compared with the depth value found at the interpolated s and t
coordinate location in the texture map. This comparison is either less-than-or-equal-to
(GL_TEXTURE_LEQUAL_R_EXT) or greater-than-or-equal-to
(GL_TEXTURE_GEQUAL_R_EXT). The result of the comparison is 0.0 if it fails, or 1.0 if
it passes. If texture filtering is enabled, this comparison is performed for all of the texels
involved in the filtering operation, and the resulting values interpolated (note that only
GL_LINEAR and GL_NEAREST minification and magnification filters are supported for
depth texture comparison). This result is passed down as the alpha component of the
texture color to subsequent texture application; the red, green, and blue components are
set to 0.0. The depth comparison operator is typically used to produce shadow effects.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...