
P
glPixelStore
Chapter 14
330
If true, byte ordering for multibyte color components, depth components, color indices, or
stencil indices is reversed. That is, if a four-byte component consists of bytes b
0
, b
1
, b
2
,
b
3
, it is taken from memory as b
3
, b
2
, b
1
, b
0
if GL_UNPACK_SWAP_BYTES is true.
GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a
pixel, only on the order of bytes within components or indices. For example, the three
components of a GL_RGB format pixel are always stored with red first, green second,
and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.
GL_UNPACK_LSB_FIRST
If true, bits are ordered within a byte from least significant to most significant;
otherwise, the first bit in each byte is the most significant one. This is relevant only for
bitmap data.
GL_UNPACK_ROW_LENGTH
If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If
the first pixel of a row is placed at location p in memory, then the location of the first
pixel of the next row is obtained by skipping
components or indices, where n is the number of components or indices in a pixel, l is the
number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the
width argument to the pixel routine otherwise), a is the value of
GL_UNPACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a<s,
then it is as if a=s). In the case of 1-bit values, the location of the next row is obtained by
skipping
components or indices.
The word component in this description refers to the non-index values red, green, blue,
alpha, and depth. Storage format GL_RGB, for example, has three components per pixel:
first red, then green, and finally blue.
GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
These values are provided as a convenience to the programmer; they provide no
functionality that cannot be duplicated by incrementing the pointer passed to
glDrawPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D,
glBitmap, or glPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to i is equivalent to
incrementing the pointer by in components or indices, where n is the number of
components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to j is
k
nl
a
s
---
------
snl
a
---------
if
s
a
≥
s
a
<
-----------
=
k
nl
a
s
---
------
snl
a
---------
if
s
a
≥
s
a
<
-----------
=
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...