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T
glTexParameter
Chapter 18
450
Description
Texture mapping is a technique that applies an image onto an object’s surface as if the
image were a decal or cellophane shrink-wrap. The image is created in texture space,
with an (s, t) coordinate system. A texture is a one- or two-dimensional image and a set of
parameters that determine how samples are derived from the image.
glTexParameter assigns the value or values in params to the texture parameter
specified as pname. target defines the target texture, either GL_TEXTURE_1D or
GL_TEXTURE_2D. The following symbols are accepted in pname:
GL_TEXTURE_MIN_FILTER
The texture minifying function is used whenever the pixel being textured maps to an
area greater than one texture element. There are six defined minifying functions. Two of
them use the nearest one or nearest four texture elements to compute the texture value.
The other four use mipmaps.
A mipmap is an ordered set of arrays representing the same image at progressively
lower resolutions: 2
a
for 1D mipmaps, 2
a
×
2
b
for 2D mipmaps, and 2
a
×
2
b
×
2
c
for 3D
mipmaps.
For example, if a 2D texture has dimensions 2m
×
2n, there are max(m, n) + 1 mipmaps.
The first mipmap is the original texture, with dimensions 2m
×
2n. Each subsequent
mipmap has dimensions 2
k-1
×
2
l-1
, where 2k
×
2l are the dimensions of the previous
mipmap, until either k=0 or l=0. At that point, subsequent mipmaps have dimension 1
×
2
l-1
or 2
k-1
×
1 until the final mipmap, which has dimension 1
×
1. To define the mipmaps,
call glTexImage1D, glTexImage2D, glCopyTexImage1D, glCopyTexImage2D, or
glCopyTexImage3DEXT with the level argument indicating the order of the mipmaps.
Level 0 is the original texture; level max(m, n ) is the final 1
×
1 mipmap. params
supplies a function for minifying the texture as one of the following:
GL_NEAREST
Returns the value of the texture element that is nearest (in Manhattan distance) to the
center of the pixel being textured.
GL_LINEAR
Returns the weighted average of the four texture elements that are closest to the center
of the pixel being textured. These can include border texture elements, depending on the
values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and on the exact
mapping.
GL_NEAREST_MIPMAP_NEAREST
Chooses the mipmap that most closely matches the size of the pixel being textured and
uses the GL_NEAREST criterion (the texture element nearest to the center of the pixel)
to produce a texture value.
GL_LINEAR_MIPMAP_NEAREST
Chooses the mipmap that most closely matches the size of the pixel being textured and
uses the GL_LINEAR criterion (a weighted average of the four texture elements that are
closest to the center of the pixel) to produce a texture value.
GL_NEAREST_MIPMAP_LINEAR
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...