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glGet
Chapter 7
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params returns four values: the red, green, blue, and alpha values of the current raster
position. Integer values, if requested, are linearly mapped from the internal
floating-point representation such that 1.0 returns the most positive representable
integer value, and - 1.0 returns the most negative representable integer value. The
initial value is (1, 1, 1, 1). See glRasterPos.
GL_CURRENT_RASTER_DISTANCE
params returns one value, the distance from the eye to the current raster position. The
initial value is 0. See glRasterPos.
GL_CURRENT_RASTER_INDEX
params returns one value, the color index of the current raster position. The initial value
is 1. See glRasterPos.
GL_CURRENT_RASTER_POSITION
params returns four values: the x, y, z, and w components of the current raster position.
x, y, and z are in window coordinates, and w is in clip coordinates. The initial value is (0,
0, 0, 1). See glRasterPos.
GL_CURRENT_RASTER_POSITION_VALID
params returns a single boolean value indicating whether the current raster position is
valid. The initial value is GL_TRUE. See glRasterPos.
GL_CURRENT_RASTER_TEXTURE_COORDS
params returns four values: the s, t, r, and q current raster texture coordinates. The
initial value is (0, 0, 0, 1). See glRasterPos and glTexCoord.
GL_CURRENT_TEXTURE_COORDS
params returns four values: the s, t, r, and q current texture coordinates. The initial
value is (0, 0, 0, 1). See glTexCoord.
GL_DEPTH_BIAS
params returns one value, the depth bias factor used during pixel transfers. The initial
value is 0. See glPixelTransfer.
GL_DEPTH_BITS
params returns one value, the number of bitplanes in the depth buffer.
GL_DEPTH_CLEAR_VALUE
params returns one value, the value that is used to clear the depth buffer. Integer
values, if requested, are linearly mapped from the internal floating-point representation
such that 1.0 returns the most positive representable integer value, and - 1.0 returns the
most negative representable integer value. The initial value is 1. See glClearDepth.
GL_DEPTH_FUNC
params returns one value, the symbolic constant that indicates the depth comparison
function. The initial value is GL_LESS. See glDepthFunc.
GL_DEPTH_RANGE
params returns two values: the near and far mapping limits for the depth buffer. Integer
values, if requested, are linearly mapped from the internal floating-point representation
such that 1.0 returns the most positive representable integer value, and - 1.0 returns the
most negative representable integer value. The initial value is (0, 1). See glDepthRange.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...