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glBindTexture
Chapter 2
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glBindTexture
glBindTexture
: bind a named texture to a texture target.
C Specification
void glBindTexture(
GLenum target,
GLuint texture)
Parameters
target
Specifies the target to which the texture is bound. Must be either
GL_TEXTURE_1D or GL_TEXTURE_2D. Initially, both
GL_TEXTURE_1D and GL_TEXTURE_2D are bound to texture 0.
texture
Specifies the name of a texture.
Description
glBindTexture binds the texture named texture to the specified target. If the name does
not exist, it is created. target must be either GL_TEXTURE_1D or GL_TEXTURE_2D.
When a texture is bound to a target, the previous binding for that target is broken.
Texture names are unsigned integers. The value 0 is reserved to represent the default
texture for each texture target. glGenTextures may be used to generate a set of new
texture names.
When a texture is first bound, it assumes the dimensionality of its target: A texture first
bound to GL_TEXTURE_1D becomes one-dimensional and a texture first bound to
GL_TEXTURE_2D becomes two-dimensional. The state of a one-dimensional texture
immediately after it is first bound is equivalent to the state of the default
GL_TEXTURE_1D at GL initialization, and similarly for two-dimensional textures.
While a texture is bound, GL operations on the target to which it is bound affect the
bound texture, and queries of the target to which it is bound return state from the bound
texture. If texture mapping of the dimensionality of the target to which a texture is
bound is active, the bound texture is used. In effect, the texture targets become aliases
for the textures currently bound to them, and the texture name “0” refers to the default
textures that were bound to them at initialization.
A texture binding created with glBindTexture remains active until a different texture is
bound to the same target, or until the bound texture is deleted with glDeleteTextures.
When a bound texture is deleted, the default texture is bound to that target.
Once created, a named texture may be re-bound to the target of the matching
dimensionality as often as needed. It is usually much faster to use glBindTexture to bind
an existing named texture to one of the texture targets than it is to reload the texture
image using glTexImage1D or glTexImage2D. For additional control over performance,
use glPrioritizeTextures.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...