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glInterleavedArrays
Chapter 9
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glInterleavedArrays
glInterleavedArrays
: simultaneously specify and enable several interleaved arrays.
C Specification
void glInterleavedArrays(
GLenum format,
GLsizei stride,
const GLvoid *pointer)
Parameters
format
Specifies the type of array to enable. Symbolic constants GL_V2F,
GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F,
GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F,
GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F,
GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
stride
Specifies the offset in bytes between each aggregate array element.
Description
glInterleavedArrays lets you specify and enable individual color, normal, texture and
vertex arrays whose elements are part of a larger aggregate array element. For some
implementations, this is more efficient than specifying the arrays separately.
If stride is 0, the aggregate elements are stored consecutively. Otherwise, stride bytes
occur between the beginning of one aggregate array element and the beginning of the
next aggregate array element.
format serves as a “key” describing the extraction of individual arrays from the
aggregate array. If format contains a T, then texture coordinates are extracted from the
interleaved array. If C is present, color values are extracted. If N is present, normal
coordinates are extracted. Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted. F indicates that values are
extracted as floating-point values. Colors may also be extracted as four unsigned bytes if
4UB follows the C. If a color is extracted as four unsigned bytes, the vertex array
element which follows is located at the first possible floating-point aligned address.
Notes
glInterleavedArrays is available only if the GL version is 1.1 or greater.
If glInterleavedArrays is called while compiling a display list, it is not compiled into the
list, and it is executed immediately.
Execution of glInterleavedArrays is not allowed between the execution of glBegin and
the corresponding execution of glEnd, but an error may or may not be generated. If no
error is generated, the operation is undefined.
glInterleavedArrays is typically implemented on the client side.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...