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glPixelStore
Chapter 14
331
equivalent to incrementing the pointer by jk components or indices, where k is the
number of components or indices per row, as just computed in the
GL_UNPACK_ROW_LENGTH section.
GL_UNPACK_ALIGNMENT
Specifies the alignment requirements for the start of each pixel row in memory. The
allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4
(word-alignment), and 8 (rows start on double-word boundaries).
The following table gives the type, initial value, and range of valid values for each
storage parameter that can be set with glPixelStore.
glPixelStoref can be used to set any pixel store parameter. If the parameter type is
boolean, then if param is 0, the parameter is false; otherwise it is set to true. If pname is
a integer type parameter, param is rounded to the nearest integer.
Likewise, glPixelStorei can also be used to set any of the pixel store parameters. Boolean
parameters are set to false if param is 0 and true otherwise.
Notes
The pixel storage modes in effect when glDrawPixels, glReadPixels, glTexImage1D,
glTexImage2D, glTexSubImage1D, glTexSubImage2D, glBitmap, or glPolygonStipple is
placed in a display list control the interpretation of memory data. The pixel storage
modes in effect when a display list is executed are not significant.
Pixel storage modes are client state and must be pushed and restored using
glPushClientAttrib and glPopClientAttrib.
pname
Type
Initial
Value
Valid
Range
GL_PACK_SWAP_BYTES
boolean
false
true or false
GL_PACK_LSB_FIRST
boolean
false
true or false
GL_PACK_ROW_LENGTH
integer
0
[0,
∞
]
GL_PACK_SKIP_ROWS
integer
0
[0,
∞
]
GL_PACK_SKIP_PIXELS
integer
0
[0,
∞
]
GL_PACK_ALIGNMENT
integer
4
1, 2, 4 or 8
GL_UNPACK_SWAP_BYTES
boolean
false
true or false
GL_UNPACK_LSB_FIRST
boolean
false
true or false
GL_UNPACK_ROW_LENGTH
integer
0
[0,
∞
]
GL_UNPACK_SKIP_ROWS
integer
0
[0,
∞
]
GL_UNPACK_SKIP_PIXELS
integer
0
[0,
∞
]
GL_UNPACK_ALIGNMENT
integer
4
1, 2, 4 or 8
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...