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glFeedbackBuffer
Chapter 6
150
glFeedbackBuffer
glFeedbackBuffer
: controls feedback mode.
C Specification
void glFeedbackBuffer(
GLsizei size,
GLenum type,
GLfloat *buffer)
Parameters
size
Specifies the maximum number of values that can be written into
buffer.
type
Specifies a symbolic constant that describes the information that will
be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR,
GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are
accepted.
size
Returns the feedback data.
Description
The glFeedbackBuffer function controls feedback. Feedback, like selection, is a GL mode.
The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in
feedback mode, no pixels are produced by rasterization. Instead, information about
primitives that would have been rasterized is fed back to the application using the GL.
glFeedbackBuffer has three arguments: buffer is a pointer to an array of floating-point
values into which feedback information is placed. size indicates the size of the array. type
is a symbolic constant describing the information that is fed back for each vertex.
glFeedbackBuffer must be issued before feedback mode is enabled (by calling
glRenderMode with argument GL_FEEDBACK). Setting GL_FEEDBACK without
establishing the feedback buffer, or calling glFeedbackBuffer while the GL is in feedback
mode, is an error.
When glRenderMode is called while in feedback mode, it returns the number of entries
placed in the feedback array, and resets the feedback array pointer to the base of the
feedback buffer. The returned value never exceeds size. If the feedback data required
more room than was available in buffer, glRenderMode returns a negative value. To take
the GL out of feedback mode, call glRenderMode with a parameter value other than
GL_FEEDBACK.
While in feedback mode, each primitive, bitmap, or pixel rectangle that would be
rasterized generates a block of values that are copied into the feedback array. If doing so
would cause the number of entries to exceed the maximum, the block is partially written
so as to fill the array (if there is any room left at all), and an overflow flag is set. Each
block begins with a code indicating the primitive type, followed by values that describe
the primitive’s vertices and associated data. Entries are also written for bitmaps and
pixel rectangles. Feedback occurs after polygon culling and glPolygonMode
interpretation of polygons has taken place, so polygons that are culled are not returned
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...