
P
glPixelTransfer
Chapter 14
333
glPixelTransfer
glPixelTransferf, glPixelTransferi
: set pixel transfer modes.
C Specification
void glPixelTransferf(
GLenum pname,
GLfloat param)
void glPixelTransferi(
GLenum pname,
GLint param)
Parameters
pname
Specifies the symbolic name of the pixel transfer parameter to be set.
Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL,
GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE,
GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS,
GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE,
GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
param
Specifies the value that pname is set to.
Description
glPixelTransfer sets pixel transfer modes that affect the operation of subsequent
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, and glTexSubImage2D commands. The algorithms that are specified
by pixel transfer modes operate on pixels after they are read from the frame buffer
(glCopyPixels glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, and glReadPixels), or unpacked from client memory
(glDrawPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and
glTexSubImage2D). Pixel transfer operations happen in the same order, and in the same
manner, regardless of the command that resulted in the pixel operation. Pixel storage
modes (see glPixelStore) control the unpacking of pixels being read from client memory,
and the packing of pixels being written back into client memory.
Pixel transfer operations handle four fundamental pixel types: color, color index, depth,
and stencil. Color pixels consist of four floating-point values with unspecified mantissa
and exponent sizes, scaled such that 0 represents zero intensity and 1 represents full
intensity. Color indices comprise a single fixed-point value, with unspecified precision to
the right of the binary point. Depth pixels comprise a single floating-point value, with
unspecified mantissa and exponent sizes, scaled such that 0.0 represents the minimum
depth buffer value, and 1.0 represents the maximum depth buffer value. Finally, stencil
pixels comprise a single fixed-point value, with unspecified precision to the right of the
binary point.
The pixel transfer operations performed on the four basic pixel types are as follows:
Color
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...