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gluNurbsPrperty
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Specifies the maximum length, in pixels to use when the sampling method is set to
GLU_PATH_LENGTH. The NURBS code is conservative when rendering a curve or
surface, so the actual length can be somewhat shorter. The initial value is 50.0 pixels.
GLU_PARAMETRIC_TOLERANCE
Specifies the maximum distance, in pixels, to use when the sampling method is
GLU_PARAMETRIC_ERROR. The initial value is 0.5.
GLU_U_STEP
Specifies the number of sample points per unit length taken along the u axis in
parametric coordinates. It is needed when GLU_SAMPLING_METHOD is set to
GLU_DOMAIN_DISTANCE. The initial value is 100.
GLU_V_STEP
Specifies the number of sample points per unit length taken along the v axis in
parametric coordinate. It is needed when GLU_SAMPLING_METHOD is set to
GLU_DOMAIN_DISTANCE. The initial value is 100.
GLU_DISPLAY_MODE
value defines how a NURBS surface should be rendered. value can be set to
GLU_OUTLINE_POLYGON, GLU_FILL, or GLU_OUTLINE_PATCH. When value is
set to GLU_FILL, the surface is rendered as a set of polygons. When value is set to
GLU_OUTLINE_POLYGON the NURBS library draws only the outlines of the polygons
created by tessellation. When value is set to GLU_OUTLINE_PATCH just the outlines of
patches and trim curves defined by the user are drawn. The initial value is GLU_FILL.
GLU_CULLING
value is a boolean value that, when set to GL_TRUE, indicates that a NURBS curve
should be discarded prior to tessellation if its control points lie outside the current
viewport. The initial value is GL_FALSE.
GLU_AUTO_LOAD_MATRIX
value is a boolean value. When set to GL_TRUE, the NURBS code downloads the
projection matrix, the modelview matrix, and the viewport from the GL server to
compute sampling and culling matrices for each NURBS curve that is rendered.
Sampling and culling matrices are required to determine the tesselation of a NURBS
surface into line segments or polygons and to cull a NURBS surface if it lies outside the
viewport.
If this mode is set to GL_FALSE, then the program needs to provide a projection matrix,
a modelview matrix, and a viewport for the NURBS renderer to use to construct
sampling and culling matrices. This can be done with the gluLoadSamplingMatrices
function. This mode is initially set to GL_TRUE. Changing it from GL_TRUE to
GL_FALSE does not affect the sampling and culling matrices until
gluLoadSamplingMatrices is called.
Notes
If GLU_AUTO_LOAD_MATRIX is true, sampling and culling may be executed
incorrectly if NURBS routines are compiled into a display list.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...