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glDisable
Chapter 4
109
This token enables HP’s occlusion-testing extension. If any geometry is rendered while
occlusion culling is enabled, and if that geometry would be visible (i.e., rendering it
would affect the Z-buffer), the occlusion test state bit is set, indicating that the rendered
object is visible. This is typically done to increase performance: if every pixel of a
bounding box would be “behind” the current Z-buffer values for those pixels (i.e., the
bounding box is entirely occluded), anything you would draw within that bounding box
would also be behind the current Z values, and therefore you can cull it (i.e., avoid
processing that geometry through the pipeline). Note that this enable has no effect on
the current render mode, or any other OpenGL state.
GL_POINT_SMOOTH
If enabled, draw points with proper filtering. Otherwise, draw aliased points. See
glPointSize.
GL_POLYGON_OFFSET_FILL
If enabled, and if the polygon is rendered in GL_FILL mode, an offset is added to depth
values of a polygon’s fragments before the depth comparison is performed. See
glPolygonOffset.
GL_POLYGON_OFFSET_LINE
If enabled, and if the polygon is rendered in GL_LINE mode, an offset is added to depth
values of a polygon’s fragments before the depth comparison is performed. See
glPolygonOffset.
GL_POLYGON_OFFSET_POINT
If enabled, an offset is added to depth values of a polygon’s fragments before the depth
comparison is performed, if the polygon is rendered in GL_POINT mode. See
glPolygonOffset.
GL_POLYGON_SMOOTH
If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For
correct anti-aliased polygons, an alpha buffer is needed and the polygons must be sorted
front to back.
GL_POLYGON_STIPPLE
If enabled, use the current polygon stipple pattern when rendering polygons. See
glPolygonStipple.
GL_RESCALE_NORMAL_EXT
When normal rescaling is enabled, a new operation is added to the transformation of the
normal vector into eye coordinates. The normal vector is rescaled after it is multiplied by
the inverse modelview matrix and before it is normalized. The rescale factor is chosen so
that in many cases normal vectors with unit length in object coordinates will not need to
be normalized as they are transformed into eye coordinates.
GL_SCISSOR_TEST
If enabled, discard fragments that are outside the scissor rectangle. See glScissor.
GL_STENCIL_TEST
If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and
glStencilOp.
GL_TEXTURE_1D
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...