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B
glBegin
Chapter 2
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GL_TRIANGLE_FAN
Draws a connected group of triangles. One triangle is defined for each
vertex presented after the first two vertices. Vertices 1, n+1, and n+2
define triangle n. n - 2 triangles are drawn.
GL_QUADS
Treats each group of four vertices as an independent quadrilateral.
Vertices 4n - 3, 4n - 2, 4n - 1, and 4n define quadrilateral n. n/4
quadrilaterals are drawn.
GL_QUAD_STRIP
Draws a connected group of quadrilaterals. One quadrilateral is
defined for each pair of vertices presented after the first pair. Vertices
2n -1, 2n, 2n+2, and 2n+1 define quadrilateral n. n/21 quadrilaterals
are drawn. Note that the order in which vertices are used to construct
a quadrilateral from strip data is different from that used with
independent data.
GL_POLYGON
Draws a single, convex polygon. Vertices 1 through n define this
polygon.
Only a subset of GL commands can be used between glBegin and glEnd. The commands
are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint,
glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use glCallList or
glCallLists to execute display lists that include only the preceding commands. If any
other GL command is executed between glBegin and glEnd, the error flag is set and the
command is ignored.
Regardless of the value chosen for mode, there is no limit to the number of vertices that
can be defined between glBegin and glEnd. Lines, triangles, quadrilaterals, and polygons
that are incompletely specified are not drawn. Incomplete specification results when
either too few vertices are provided to specify even a single primitive or when an
incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest
are drawn.
The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for
a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a
certain multiple of vertices are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4),
and GL_QUAD_STRIP (2).
Errors
•
GL_INVALID_ENUM is generated if mode is set to an unaccepted value.
•
GL_INVALID_OPERATION is generated if glBegin is executed between a glBegin
and the corresponding execution of glEnd.
•
GL_INVALID_OPERATION is generated if glEnd is executed without being
preceded by a glBegin.
•
GL_INVALID_OPERATION is generated if a command other than glVertex, glColor,
glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement,
glMaterial, glEdgeFlag, glCallList, or glCallLists is executed between the execution
of glBegin and the corresponding execution glEnd.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...