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glRasterPos
Chapter 16
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glRasterPos3 specifies object coordinate x, y, and z explicitly, while w is implicitly set to
1. glRasterPos2 uses the argument values for x and y while implicitly setting z and w to
0 and 1.
The object coordinates presented by glRasterPos are treated just like those of a glVertex
command: They are transformed by the current modelview and projection matrices and
passed to the clipping stage. If the vertex is not culled, then it is projected and scaled to
window coordinates, which become the new current raster position, and the
GL_CURRENT_RASTER_POSITION_VALID flag is set. If the vertex is culled, then the
valid bit is cleared and the current raster position and associated color and texture
coordinates are undefined.
The current raster position also includes some associated color data and texture
coordinates. If lighting is enabled, then GL_CURRENT_RASTER_COLOR (in RGBA
mode) or GL_CURRENT_RASTER_INDEX (in color index mode) is set to the color
produced by the lighting calculation (see glLight, glLightModel, and glShadeModel). If
lighting is disabled, current color (in RGBA mode, state variable
GL_CURRENT_COLOR) or color index (in color index mode, state variable
GL_CURRENT_INDEX) is used to update the current raster color.
Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of
GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture
generation functions (see glTexGen). Finally, the distance from the origin of the eye
coordinate system to the vertex as transformed by only the modelview matrix replaces
GL_CURRENT_RASTER_DISTANCE.
Initially, the current raster position is (0, 0, 0, 1), the current raster distance is 0, the
valid bit is set, the associated RGBA color is (1, 1, 1, 1), the associated color index is 1,
and the associated texture coordinates are (0, 0, 0, 1). In RGBA mode,
GL_CURRENT_RASTER_INDEX is always 1; in color index mode, the current raster
RGBA color always maintains its initial value.
Notes
The raster position is modified both by glRasterPos and by glBitmap.
When the raster position coordinates are invalid, drawing commands that are based on
the raster position are ignored (that is, they do not result in changes to GL state).
Calling glDrawElements may leave the current color or index indeterminate. If
glRasterPos is executed while the current color or index is indeterminate, the current
raster color or current raster index remains indeterminate.
To set a valid raster position outside the viewport, first set a valid raster position, then
call glBitmap with NULL as the bitmap parameter.
Errors
•
GL_INVALID_OPERATION is generated if glRasterPos is executed between the
execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_POSITION_VALID
glGet with argument GL_CURRENT_RASTER_DISTANCE
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...