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A
glAccum
Chapter 1
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glAccum
glAccum
: operate on the accumulation buffer.
C Specification
void glAccum(
GLenum op,
GLfloat value)
Parameters
op
Specifies the accumulation buffer operation. Symbolic constants
GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are
accepted.
value
Specifies a floating-point value used in the accumulation buffer
operation. op determines how value is used.
Description
The accumulation buffer is an extended-range color buffer. Images are not rendered into
it. Rather, images rendered into one of the color buffers are added to the contents of the
accumulation buffer after rendering. Effects such as anti-aliasing (of points, lines, and
polygons), motion blur, and depth of field can be created by accumulating images
generated with different transformation matrices.
Each pixel in the accumulation buffer consists of red, green, blue, and alpha values. The
number of bits per component in the accumulation buffer depends on the
implementation. You can examine this number by calling glGetIntegerv four times, with
arguments:
GL_ACCUM_RED_BITS,
GL_ACCUM_GREEN_BITS,
GL_ACCUM_BLUE_BITS, and
GL_ACCUM_ALPHA_BITS.
Regardless of the number of bits per component, the range of values stored by each
component is [- 1, 1]. The accumulation buffer pixels are mapped one-to-one with frame
buffer pixels.
glAccum operates on the accumulation buffer. The first argument, op, is a symbolic
constant that selects an accumulation buffer operation. The second argument, value, is a
floating-point value to be used in that operation. Five operations are specified:
GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN.
All accumulation buffer operations are limited to the area of the current scissor box and
applied identically to the red, green, blue, and alpha components of each pixel. If a
glAccum operation results in a value outside the range [- 1, 1], the contents of an
accumulation buffer pixel component are undefined.
The operations are as follows:
GL_ACCUM
Obtains R, G, B, and A values from the buffer currently selected for
reading (see glReadBuffer).
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...