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glTexImage1D
Chapter 18
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If an application wants to store the texture at a certain resolution or in a certain format,
it can request the resolution and format with internalformat. The GL will choose an
internal representation that closely approximates that requested by internalformat, but
it may not match exactly. (The representations specified by GL_LUMINANCE,
GL_LUMINANCE_ALPHA, GL_RGB, and GL_RGBA must match exactly. The numeric
values 1, 2, 3, and 4 may also be used to specify the preceding representations.)
Use the GL_PROXY_TEXTURE_1D target to try out a resolution and format. The
implementation will update and recompute its best match for the requested storage
resolution and format. To query this state, call glGetTexLevelParameter. If the texture
cannot be accommodated, texture state is set to 0.
A one-component texture image uses only the red component of the RGBA color
extracted from pixels. A two-component image uses the R and A values. A
three-component image uses the R, G, and B values. A four-component image uses all of
the RGBA components.
Notes
Texturing has no effect in color index mode.
The texture image can be represented by the same data formats as the pixels in a
glDrawPixels command, except that GL_STENCIL_INDEX and
GL_DEPTH_COMPONENT cannot be used. glPixelStore and glPixelTransfer modes
affect texture images in exactly the way they affect glDrawPixels.
The format value GL_DEPTH_COMPONENT and internalformat values
GL_DEPTH_COMPONENT16_EXT, GL_DEPTH_COMPONENT24_EXT, and
GL_DEPTH_COMPONENT32_EXT may only be used if the GL_EXT_shadow extension
is supported.
GL_PROXY_TEXTURE_1D may only be used if the GL version is 1.1 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or
greater.
In GL version 1.1 or greater, pixels may be a null pointer. In this case texture memory is
allocated to accommodate a texture of width width. You can then download subtextures
to initialize the texture memory. The image is undefined if the program tries to apply an
uninitialized portion of the texture image to a primitive.
Errors
•
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D or
GL_PROXY_TEXTURE_1D.
•
GL_INVALID_ENUM is generated if format is not an accepted format constant.
Format constants other than GL_STENCIL_INDEX and
GL_DEPTH_COMPONENT are accepted.
•
GL_INVALID_ENUM is generated if type is not a type constant.
•
GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
GL_COLOR_INDEX.
•
GL_INVALID_VALUE is generated if level is less than 0.
Summary of Contents for c3700 - Workstation
Page 9: ...Chapter 1 9 1 A ...
Page 18: ...A glArrayElement Chapter 1 18 glNormalPointer glTexCoordPointer glVertexPointer ...
Page 19: ...Chapter 2 19 2 B ...
Page 40: ...B gluBuild2DMipmaps Chapter 2 40 ...
Page 41: ...Chapter 3 41 3 C ...
Page 49: ...C glXChooseVisual Chapter 3 49 See Also glXCreateContext glXGetConfig ...
Page 73: ...C glCopyPixels Chapter 3 73 glReadBuffer glReadPixels glStencilFunc ...
Page 84: ...C glCopyTexSubImage2D Chapter 3 84 glTexParameter glTexSubImage1D glTexSubImage2D ...
Page 93: ...Chapter 4 93 4 D ...
Page 99: ...D glDeleteTextures Chapter 4 99 glTexImage1D glTexImage2D glTexParameter ...
Page 127: ...Chapter 5 127 5 E ...
Page 148: ...E glEvalPoint Chapter 5 148 ...
Page 149: ...Chapter 6 149 6 F ...
Page 161: ...Chapter 7 161 7 G ...
Page 164: ...G glGenTextures Chapter 7 164 glTexImage1D glTexImage2D glTexParameter ...
Page 207: ...G glGetPointer Chapter 7 207 glSelectBuffer glTexCoordPointer glVertexPointer ...
Page 225: ...Chapter 8 225 8 H ...
Page 228: ...H glHint Chapter 8 228 ...
Page 229: ...Chapter 9 229 9 I ...
Page 248: ...I glIsTexture Chapter 9 248 ...
Page 249: ...Chapter 10 249 10 L ...
Page 256: ...L glLightModel Chapter 10 256 See Also glLight glMaterial ...
Page 271: ...Chapter 11 271 11 M ...
Page 291: ...Chapter 12 291 12 N ...
Page 312: ...N gluNurbsSurface Chapter 12 312 ...
Page 313: ...Chapter 13 313 13 O ...
Page 317: ...Chapter 14 317 14 P ...
Page 360: ...P glPushName Chapter 14 360 See Also glInitNames glLoadName glRenderMode glSelectBuffer ...
Page 362: ...P gluPwlCurve Chapter 14 362 ...
Page 363: ...Chapter 15 363 15 Q ...
Page 372: ...Q glXQueryVersion Chapter 15 372 glXQueryVersion ...
Page 373: ...Chapter 16 373 16 R ...
Page 390: ...R glRotate Chapter 16 390 ...
Page 391: ...Chapter 17 391 17 S ...
Page 397: ...S glScissor Chapter 17 397 See Also glEnable glViewport ...
Page 409: ...Chapter 18 409 18 T ...
Page 448: ...T glTexImage3DEXT Chapter 18 448 glTexGen glTexImage1D glTexImage2D glTexParameter ...
Page 457: ...T glTexSubImage1D Chapter 18 457 glTexImage2D glTexParameter glTexSubImage2D ...
Page 465: ...T glTranslate Chapter 18 465 See Also glMatrixMode glMultMatrix glPushMatrix glScale ...
Page 466: ...T glTranslate Chapter 18 466 ...
Page 467: ...Chapter 19 467 19 U ...
Page 469: ...U gluUnProject Chapter 19 469 See Also glGet gluProject ...
Page 471: ...U glXUseXFont Chapter 19 471 See Also glBitmap glXMakeCurrent ...
Page 472: ...U glXUseXFont Chapter 19 472 ...
Page 473: ...Chapter 20 473 20 V ...
Page 482: ...V glVisibilityBufferhp Chapter 20 482 ...
Page 483: ...Chapter 21 483 21 W ...
Page 486: ...W glXWaitX Chapter 21 486 ...