Street Atlas USA
®
2010 User Guide
158
Renaming a Draw Object
Once you create a draw object, you can rename it in the draw file list or on the map.
To Rename a Draw Object in the File List
Note This option is available only with regular Street Atlas USA using Advanced File
Management or Street Atlas USA Plus.
Use the following steps to rename a draw object in the file list.
1.
Click the Draw tab.
2.
Click File to open the draw file editing area.
All the files you have created display in a table. Any draw file with a selected check
box displays on the map.
3.
Click to select the file that includes the draw object you want to rename.
4.
Click More.
The tab area increases in height and the file details table displays. The information
that displays in the table is dependent on the file type that is selected.
5.
Right-click the draw object and select Rename.
OR
Click within the file name cell once. Then, click it again (do not double click).
6.
The file name area activates. Type the file name and press the ENTER key on your
keyboard.
To Rename a Draw Object on the Map
Use the following steps to rename a draw object on the map.
1.
Open the map file
that contains the draw object you want to rename.
2.
Right-click the waypoint, point to Manage Draw and click Edit Draw Object Text.
The waypoint text box opens.
Note If you have more than one waypoint close together, you may have to select
from a list.
OR
Click the Select tool
, click the waypoint, and click the waypoint again (do not
double-click). The waypoint text box opens.
3.
Type the new name in the box and press ENTER on your keyboard OR click away
from the box.
Deleting Draw Objects
Once you place a draw object on a draw file, you can delete the object. You can also delete
multiple or all draw objects in the active draw file.
To Delete One Draw Object
Use the following steps to delete a draw object.
1.
Open the existing map file that contains the draw object you want to delete.
2.
Click the Draw tab.
3.
Click the Select tool
and then click the draw object on the map to select it. A
box displays around the selected object.