GE
DRAFT
V
OLUSON
™ P8 / V
OLUSON
™ P6
DIRECTION 5723243, R
EVISION
6
DRAFT (M
AY
23, 2018)
B
ASIC
S
ERVICE
M
ANUAL
Chapter 5 - Components and Functions (Theory)
5-9
5-2-1-8
3D Rendering
The 3D (volume) rendering is a calculation process to visualize certain 3D-structures of a scanned
volume by means of a 2D-image. The gray value for each pixel of the 2D-image is calculated from the
voxels along the corresponding projection path (analyzing beam) through the volume. The render
(calculation) algorithm, surface or transparent mode, determines how 3D-structures are visualized.
Figure 5-3 Principle: Volume Rendering
PIXEL
VOXEL
Y
X
Z
PROJECTION WAY
2D -
DISP
LAY
VOLUM
E - BLO
CK
X