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Ion Classic User Manual
About Palettes
Palettes are building blocks that can be used to create presets (
),
cues (
About Single Cue List (on page 296)
), and effects (
).
Palettes are referenced data. This means that when included in presets, cues, or effects,
changes to the contents of the palette are propagated into all of the places the palette is
stored.
Four types of palettes are available:
•
•
•
•
Beam Palettes (on the facing page)
Palettes are a critical component when using automated fixtures and can save considerable
programming time when editing show data.
When recording palettes, three softkey options are available:
•
{By Type} Palettes (on the facing page)
•
{Absolute} Palettes (on the facing page)
•
{Locked} Palettes (on the facing page)
Eos supports up to 1,000 palettes of each of the four types, which can be recorded as decimal
(up to three places, 0.001) or whole number (up to 9,999.999). Palettes are automatically
filtered into IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be
included in focus palettes, and so forth. This makes the process of creating palettes easier,
faster and less work. If you need to create a reference that will include a mix of IFCB
information, presets can be used. See
.
Palettes can be mapped to faders. see
Presets and Palettes Fader Properties (on page 289)
for
more information.
Palette Types
There are four types of palettes:
•
•
•
•
Beam Palettes (on the facing page)
Intensity Palettes
Intensity palettes can be created for use with all channels that have intensity parameter data.
Focus Palettes
Focus palettes can be created for all channels that have any focus parameter data.
Focus palettes store focus data including Pan and Tilt or XYZ Position. Use {Enable/Disable
XYZ Format} to toggle the format of data stored.
Color Palettes
Color palettes can be created for all channels that have any color parameter data. Color
palettes store any combination of color data, including CMY, RGB, and HS settings, color
scrollers and color wheels.
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