Introduction
7
Tracking Mode
When you create a new cue, any unchanged channel parameter data from the previous cue is
tracked into the new specified cue. Any changes in this new cue will also track forward into
subsequent cues until a move instruction or a block flag is encountered. In the example below,
the gray boxes indicate tracked values and the white boxes indicate move instructions.
When in tracking mode, edits made to an existing cue will track forward through the cue list
until a move instruction is encountered. Changes made to cue 3 will affect the cue list as
shown below in bold.
Cue Only Mode
The [Q Only / Track] key is an exception to this behavior. [Q Only / Track] button combined
with [Record] or [Update] modifies standard tracking behavior. When you record a cue in the
middle of the cue list, using the [Q Only] button will prohibit new information from tracking
into the subsequent cue, and will protect the previously tracking levels by adding a move
instruction into the next cue for those levels. When you rerecord or update a cue, the
modifications will not track forward. Using [Record] <Cue> [3] [Q Only] [Enter] would affect
the cue list as shown below.
Using Trace
{Trace} works just like Tracking mode, except it allows changes to be tracked backwards
though the cue list, until it sees a move instruction. In the example below, the channel levels
have been adjusted while cue 3 is live on stage. Using Trace will take those adjusted levels and
update them into the cues as follows: channel 1's new level is recorded into cue 2, channel 2's
level is recorded into cue 1, and channel 3's level is recorded into cue 3. This is because the
move instruction for those channels are contained in those cues. In the case of channels 1 and
2, their new level will track into cue 3.Using [Record] <Cue> [3] {Trace} [Enter] would affect
the cue list as shown below in bold.
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