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3-3
Section
Screen Display and Notification
293
1
←
1(ON)
No. 9
PT
PC
Message and image/library data which
correspond to bit memory table No. 10
Image
Library
10C5
Touching the message
changes over the screen to the
one set in the bit memory table
Screen No. 121
Allocated bit (bit table 10)
Character string table 50
Image library 124A
Screen No. 100
Character string table 32
Image library 10C5
Screen No. 121
Character string table 54
Image library 13CA
Screen No. 65
No. 10
No. 11
Character string
memory table No. 32
Setting
1, 2, 3...
1. When creating a screen with the Support Tool, set the bit memory table as
indicated below and allocate the bit memory table to the bit in the host.
Function:
Alarm (Alarm list/history function)
Switch Screen:
Check mark set
String Table Entry:
Table number of the character string memory table where the message to be dis-
played when the bit is 1 (ON) is stored.
•
0 to 1999
Image/Library Code:
Code of the image data/library data which is displayed when the bit is 1 (ON).
•
0001 to 0FFF
H
: Image data
•
1000 to 3FFF
H
: Library data
Screen number:
Screen number of the screen which corresponds to the 1 (ON) bit in the bit
memory table (in the host).
•
0001 to 3999:
Screen No. 1 to No. 3999
•
9001:
Occurrence history screen
•
9002:
Frequency history screen
•
9020:
Programming Console function screen
•
9021 to 9023:
Device Monitor function screens
•
9030:
Brightness and contrast adjustment screen
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Summary of Contents for NT21 Series
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