Section 3: Operation
User’s Manual 3-49
.
Typically, a high-end graphics workstation that includes hardware and software tools
for customizing video output timing parameters can produce the requisite 3D signals,
as can a PC running Windows
TM
98/2000 (use the “PowerStrip” utility)—
consequently your 3D displays should originate from either of these sources, or one
that is similar. NOTE: Not all systems include the hardware/software necessary for
reconfiguring the 3D video output timing parameters—these sources may not be
compatible with Mirage.
In addition, Mirage requires the following conditions for 3D work at these higher
frame rates:
3D Source Requirements and Conditions
•
Use a progressive RGB source with native resolution up to 1400 x 1050 (can be
cropped if desired). Higher resolution can be used, but edge pixels will be
cropped rather than the image resized to fit.
•
92-115 Hz input frame rate if SXGA+ resolution.
•
Pixel rate must be less than 220 MHz
•
Requires at least 14 lines of vertical blanking
•
Use minimized line rates (horizontal frequency)
•
3D produces only a single frame of delay, limits some resizing (particularly
vertical) and position ranges.
Typical hardware configurations for active and passive 3D systems are shown in
Figure 3.25, Figure 3.26, Figure 3.27 and Figure 3.28. Hardware descriptions follow
the illustrations.
Figure 3.25. Typical 3D Configuration with Active Glasses & TTL Inverter
Hardware
Requirements
'
Summary of Contents for DS+4K
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Page 11: ...Section 2 Installation and Setup User s Manual 2 7 Figure 2 2 Vertical Offset Examples...
Page 12: ...Section 2 Installation and Setup 2 8 User s Manual Figure 2 3 Lens Vertical Offsets...
Page 14: ...Section 2 Installation and Setup 2 10 User s Manual Figure 2 5 Lens Horizontal Offsets...
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Page 75: ...Section 3 Operation User s Manual 3 53 Figure 3 29 Customizing the Input Signal...
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