values will pitch the sample higher and lower values will pitch the sample lower. A new
triggered sample will reset the fine pitch values.
◦
RTRG → Retrigger sample. Restarts the sample after a dedicated time multiple times:
The 1
st
digit here is the time delay when the samples will be retriggered again and the
2
nd
digit is the amount of repetitions. A retrigger will also retrigger an eventually
connected envelope.
A value of 0000 for the retrigger will also retrigger or start a connected envelope.
◦
BCSH → Bitcrush. Is a digital effect which lowers the bitrate of the sample (floating
point precision). When using the bitcrush, the bitcrush setting stays on until it is being
set to zero again. This works as a channel effect like a knob where you turn it on by
turning the potmeter to the right 01..FF and turn it off again by turning the potmeter to
the most left position again (00).
◦
DIST → Distortion. Adds a simple digital distortion effect (floating point precision) to the
recent sample. Also here, it stays on until you turned it off again.
◦
WFLD → Wavefolder effect. Folds the waveform/sample.
◦
BACK → Is a multi function FX.
If there is a sample playing currently then this is used to play the sample backwards.
xxx1 → Plays it backwards. Can also be used in the middle of a sample to change the
playing order.
xxx0 → Plays the sample normal
If a waveform is playing then the following functions can be activated:
xx00 → No Modulation/Function
xx01 → Hardsync with the other waveform of the same track. So if a waveform is also
playing on the other part of the track, then the current waveform is being reset on a zero
cross of the other waveform. This can be used on both sides to manipulate both
waveforms.
xx02 to xx10 → FM modulation of the current playing waveform. While the current
playing waveform is the carrier, other waveforms/operators/samples can be used as the
modulator(s). This allows to create up to 4 Operator FM synthesizer configurations.
The following configurations can be selected: FM from OP1, OP2, OP3, OP4, OP1+2,
OP2+3, OP3+4, OP1+3, OP2+4, OP1+4, OP1+2+3, OP2+3+4, OP1+3+4, OP1+2+4,
OP1+2+3+4
x0xx → The current audio output of the sample/wave part is not muted/silenced
x1xx → The current audio output of the sample/wave part is muted/silenced. Use this if
you for example use the waveform only as modulator and you don’t want to hear it
in the output. Internally the audio signal can still be used for the modulations.
NerdSEQ – a tracker based Eurorack sequencer
Page 40
User Manual Revision V1.26 for Firmware V1.26
12 July 2022