Programming
Frog 2 Operating Manual – Issue 4.3
Page 99
Active Key
The ACTIVE key is used in conjunction with other keys to ‘pull’ various channel data into
the
Program Window,
where ‘pull’ means that the current output level is displayed in the
Program Window, the channel is tagged, and the fixture is selected.
The following commands are available:
ACTIVE ENTER
All channels owned by the playbacks, UDF and UDK get
‘pulled’ into the Program Window
ACTIVE <UDF>
All channels owned by the specified UDF get pulled into
the Program Window.
ACTIVE <UDK>
All channels owned by the specified UDK get pulled into
the Program Window.
ACTIVE 0 ENTER
All Fixtures currently outputting 0% for their intensity
channel will have their active channels pulled into the
Program Window.
ACTIVE X ENTER
All Fixtures currently outputting >= X % for their intensity
channel will have their active channels pulled into the
Program Window.
ACTIVE COLOUR X ENTER
All channels currently outputting colour palette X will be
pulled into the PW.
ACTIVE BEAM X ENTER
All channels currently outputting beamshape palette X
will be pulled into the PW.
ACTIVE POSITION X ENTER
All channels currently outputting position palette X will
be pulled into the PW.
ACTIVE EFFECTS X ENTER
All channels currently outputting effects palette X will be
pulled into the PW.
Summary of Contents for FROG 2
Page 1: ...FROG 2 OPERATING MANUAL...
Page 2: ......
Page 76: ...Setup Page 76 Frog 2 Operating Manual Issue 4 3...
Page 80: ...Groups Page 80 Frog 2 Operating Manual Issue 4 3...
Page 144: ...Palettes Page 144 Frog 2 Operating Manual Issue 4 3...
Page 152: ...Effects Page 152 Frog 2 Operating Manual Issue 4 3...
Page 178: ...Technical Specification Page 178 Frog 2 Operating Manual Issue 4 3...
Page 183: ......