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CALREC
Putting Sound in the Picture
35
PANEL MODES
Wild assign panels can operate in
six different modes, three of which
are commonly required. Users often
set three panels across the console
into each of these modes to make
the most commonly used controls all
visible at the same time, in the layout
of their preference.
The six panel modes available are:
• PROCESSING
• SEND-ROUTE
• BUSES & OUTPUTS (Outputs)
• MONITOR (Monitoring)
• WILDS (customer defined controls)
• STRIPS (in-line controls)
• OFF Each panel-mode area can be
set to off if only one instance of each
mode on the surface is to be shown.
To set a wild assign panel into one of
these modes, touch the desired mode on
the modes row shown in Fig 1. This is
located at the top of the fader panel, as
highlighted in Fig 2. The modes row on
a given fader panel sets the mode of the
wild assign panel directly above it.
Apply Mode to All Panels
A mode can be applied to all panels in the
user section by holding the desired mode
button, then pushing the APPLY MODE
TO ALL PANELS button.
Mode Lock
A panel may be locked into a certain
mode by pressing the MODE LOCK
button. The mode buttons on the modes
row will be removed and the panel mode
will not change when APPLY MODE TO
ALL PANELS is used to change the rest
of the surface. Press the MODE LOCK
button again to unlock.
Fixed layout
FIXED LAYOUT is a fixed arrangement of
modes on the surface panels included to
allow the user to return to a default layout.
User Layout
User layout is a stored arrangements of
modes on the surface panels. The USER
LAYOUT button in the lower half of the
modes row allows switching to this layout.
An example layout is shown at the top
of Fig 3 on the next page. This layout is
set up to simulate the same operational
concept as a centrally assignable console
such as Calrec’s Alpha, Sigma, Omega or
Zeta.
This feature is very useful if the
arrangement of the surface layout has
been altered and the user needs to
quickly get back to a known and familiar
state. It is also useful to be able to switch
between two operational concepts easily.
The user could switch between a console
full of Strips or Wilds controls and a
centrally assignable surface at the touch
of a button, and switch back with the
same ease.
Setting up/Recalling the User Layout
To set up the User Layout, simply select
the modes for each panel on the console
in the arrangement that you wish them
to appear, then press and hold the USER
LAYOUT button. The text will change
briefly to USER LAYOUT SAVED to show
that the process has been successful.
Press the USER LAYOUT button to recall
the saved panel mode arrangements.
Assignable modes
The PROCESSING and SEND-ROUTE
panel mode are two of the most commonly
used modes. Both are assignable control
modes, in that they display information for,
and can adjust parameters of the currently
assigned audio path.
Unless user splits have been put in place
for multiple operators, only one audio
path is assigned at any given time. The
currently assigned path is shown on
FIG 2 - LOCATION OF MODES ROW
FIG 1 - PANEL MODE OPTIONS (SET TO OFF)
the TFT screen in the upstand when
displaying either of the two assign modes.
If the currently assigned path is on an
active fader layer, it is highlighted by its
fader label display & assign button being
illuminated blue. The most common way
to select an audio path to make it the
currently assigned path and the focus of
assignable panel modes is by pressing
the fader assign button above (A layer) or
below (B layer) a fader label display.
The actual controls available in an
assignable panel mode may change
depending upon the type of audio path
currently assigned. For example, mono
and stereo paths have different pan
controls available. Paths with analogue
inputs patched to them have phantom
power buttons, whilst paths with digital
inputs have sample rate convertor
buttons. If a Main output is the currently
assigned path, fewer routing options are
available than if a channel or group path is
assigned.
Summary of Contents for Apollo
Page 7: ...calrec com Putting Sound in the Picture APOLLO INFORMATION...
Page 11: ...calrec com Putting Sound in the Picture APOLLO INTRODUCTION...
Page 16: ...16 APOLLO Digital Broadcast Production Console Introduction...
Page 17: ...calrec com Putting Sound in the Picture APOLLO CONTROL OVERVIEW...
Page 21: ...CALREC Putting Sound in the Picture 21 FIG 3 ROWS...
Page 36: ...Control Overview 36 APOLLO Digital Broadcast Production Console FIG 3 EXAMPLE LAYOUTS...
Page 40: ...40 APOLLO Digital Broadcast Production Console...
Page 41: ...calrec com Putting Sound in the Picture APOLLO CONTROL PANEL MODES...
Page 49: ...CALREC Putting Sound in the Picture 49 WILDABLE CONTROLS...
Page 52: ...52 APOLLO Digital Broadcast Production Console...
Page 53: ...calrec com Putting Sound in the Picture APOLLO GETTING SIGNALS INTO APOLLO...
Page 82: ...82 APOLLO Digital Broadcast Production Console Getting Signals into Apollo...
Page 83: ...calrec com Putting Sound in the Picture APOLLO PROCESSING AUDIO...
Page 110: ...110 APOLLO Digital Broadcast Production Console...
Page 111: ...calrec com Putting Sound in the Picture APOLLO ROUTING AUDIO...
Page 128: ...128 APOLLO Digital Broadcast Production Console...
Page 129: ...calrec com Putting Sound in the Picture APOLLO PASSING SIGNALS OUT OF APOLLO...
Page 137: ...calrec com Putting Sound in the Picture APOLLO MONITORING...
Page 152: ...152 APOLLO Digital Broadcast Production Console...
Page 153: ...calrec com Putting Sound in the Picture APOLLO COMMUNICATIONS...
Page 158: ...158 APOLLO Digital Broadcast Production Console...
Page 159: ...calrec com Putting Sound in the Picture APOLLO METERING...
Page 168: ...168 APOLLO Digital Broadcast Production Console...
Page 169: ...calrec com Putting Sound in the Picture APOLLO SHOWS MEMORIES AND PRESETS...
Page 183: ...calrec com Putting Sound in the Picture APOLLO CONSOLE FACILITIES...
Page 188: ...188 APOLLO Digital Broadcast Production Console...
Page 189: ...calrec com Putting Sound in the Picture APOLLO EXTERNAL INTERFACING...
Page 199: ...calrec com Putting Sound in the Picture APOLLO SYSTEM STATUS...
Page 202: ...202 APOLLO Digital Broadcast Production Console...
Page 203: ...calrec com Putting Sound in the Picture APOLLO GLOSSARY OF TERMINOLOGY...
Page 209: ...calrec com Putting Sound in the Picture APOLLO FEATURES BY SOFTWARE VERSION...