![Calrec Apollo Operator'S Manual Download Page 175](http://html1.mh-extra.com/html/calrec/apollo/apollo_operators-manual_3520112175.webp)
CALREC
Putting Sound in the Picture
175
Saving user memories
To save a snapshot of the current mix
settings (see Shows and Memories
Overview) within the current show, press
the ‘Save’ button located on the right hand
side of the
>Mem>Load/Save
screen.
The Save Memory dialogue offers the
option to ‘Save As New’, to create a new
memory file, or to ‘Overwrite’, replacing the
currently selected memory.
Note
; the currently selected memory is
the memory highlighted in the available
memories list - it is not necessarily the
last loaded or saved memory. Before
overwriting a memory, it is important to
select the correct one from the list before
pressing ‘Save’. The current selection is
displayed within the save dialogue to allow
confirmation before overwriting.
Loading user memories
To recall a previously saved snapshot
of mix settings, select a file from the
memories list on the
>Mem>Load/Save
screen and press ‘Load’.
Backing up and deleting memories
Memories can be deleted from a show
by highlighting them in the memories list
on the
>Mem>Load/Save
screen and
pressing ‘Delete Selected Memories’.
Note, multiple memories can be
highlighted by holding the shift or control
key whilst clicking on them. Memories
are not backed up individually, but as part
of the show. See backing up shows and
memories on the previous page.
Ordering the memory list
The order in which memories are
displayed within the list can be filtered by
any of the columns by clicking on their
headers. A small arrow next to the column
header label shows the current filtering.
Click on the Memory Label header to
ensure they are in alphabetic order by
name.
Memory load / save without the PC
To reduce reliance on the system PC, and
to increase control from various physical
positions along the control surface, user
memories can also be loaded and saved
from control panels as well as the PC.
The left hand side of the TFT screen of
any panel in Monitor mode can switch
between displaying talkback selection
functions and a memory screen, see Fig 3.
The button cell in the bottom left corner
of the Monitor mode panel area switches
the TFT screen above for these functions,
see Fig 4.
Transferring Shows/Memories
between Consoles
User shows / memories can be
transferred between mixing consoles of
the same type, for example, an Apollo
User Memory can be transferred to
another Apollo surface.
If a memory is loaded that was created
on a larger control surface, with more
faders, the additional paths are displayed
as virtual faders. The fader setup screen
can then be used to re-organise the paths
needed on to available physical faders /
layers.
Note: Presets are Transferable between
Apollo and Artemis.
FIG 3 - SURFACE TFT DISPLAY OF PANEL IN MONITOR MODE>MEMORIES
FIG 4 - SURFACE PANEL IN MONITOR MODE - MEMORIES SCREEN SELECT
Summary of Contents for Apollo
Page 7: ...calrec com Putting Sound in the Picture APOLLO INFORMATION...
Page 11: ...calrec com Putting Sound in the Picture APOLLO INTRODUCTION...
Page 16: ...16 APOLLO Digital Broadcast Production Console Introduction...
Page 17: ...calrec com Putting Sound in the Picture APOLLO CONTROL OVERVIEW...
Page 21: ...CALREC Putting Sound in the Picture 21 FIG 3 ROWS...
Page 36: ...Control Overview 36 APOLLO Digital Broadcast Production Console FIG 3 EXAMPLE LAYOUTS...
Page 40: ...40 APOLLO Digital Broadcast Production Console...
Page 41: ...calrec com Putting Sound in the Picture APOLLO CONTROL PANEL MODES...
Page 49: ...CALREC Putting Sound in the Picture 49 WILDABLE CONTROLS...
Page 52: ...52 APOLLO Digital Broadcast Production Console...
Page 53: ...calrec com Putting Sound in the Picture APOLLO GETTING SIGNALS INTO APOLLO...
Page 82: ...82 APOLLO Digital Broadcast Production Console Getting Signals into Apollo...
Page 83: ...calrec com Putting Sound in the Picture APOLLO PROCESSING AUDIO...
Page 110: ...110 APOLLO Digital Broadcast Production Console...
Page 111: ...calrec com Putting Sound in the Picture APOLLO ROUTING AUDIO...
Page 128: ...128 APOLLO Digital Broadcast Production Console...
Page 129: ...calrec com Putting Sound in the Picture APOLLO PASSING SIGNALS OUT OF APOLLO...
Page 137: ...calrec com Putting Sound in the Picture APOLLO MONITORING...
Page 152: ...152 APOLLO Digital Broadcast Production Console...
Page 153: ...calrec com Putting Sound in the Picture APOLLO COMMUNICATIONS...
Page 158: ...158 APOLLO Digital Broadcast Production Console...
Page 159: ...calrec com Putting Sound in the Picture APOLLO METERING...
Page 168: ...168 APOLLO Digital Broadcast Production Console...
Page 169: ...calrec com Putting Sound in the Picture APOLLO SHOWS MEMORIES AND PRESETS...
Page 183: ...calrec com Putting Sound in the Picture APOLLO CONSOLE FACILITIES...
Page 188: ...188 APOLLO Digital Broadcast Production Console...
Page 189: ...calrec com Putting Sound in the Picture APOLLO EXTERNAL INTERFACING...
Page 199: ...calrec com Putting Sound in the Picture APOLLO SYSTEM STATUS...
Page 202: ...202 APOLLO Digital Broadcast Production Console...
Page 203: ...calrec com Putting Sound in the Picture APOLLO GLOSSARY OF TERMINOLOGY...
Page 209: ...calrec com Putting Sound in the Picture APOLLO FEATURES BY SOFTWARE VERSION...