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Shows, Memories and Presets
178 APOLLO
Digital Broadcast Production Console
To set the scope, touch the LAYER
TOOLS button on the layers row. This
will update the row above as shown in
Fig 3. Now press the button above the
SET MEM ISO graphic on the modes row.
This will set the wild assign panel above
it into memory isolate mode as shown in
Fig 4 (apart from the mode title, the TFT
screen appears blank in this mode). On
entering this mode, the modes row and
layers row return to their default state and
the MEM ISO buttons are visible again.
The lower two rows of control cells on
the wild assign panel will now display the
elements of the path which can isolated.
They relate to the currently assigned path.
These elements may vary depending on
the type of path assigned, for example
input and input port settings are not
applicable to groups.
Press the relevant button to toggle
the elements which should be isolated
when the assigned path is isolated. The
selected elements will illuminate. The
SET ALL ISOLATES and CLEAR ALL
ISOLATES buttons in the button cells
below switch all elements on or off
respectively.
The PART ISO button in the button cells
toggles partial memory isolation on or
off for the assigned path. When a path
has been partially isolated, the button
cell above the fader on the fader panel
will show the green PART ISO indicator
instead of the fully isolated blue MEM ISO
indicator.
FIG 4 - MEMORY ISOLATE MODE
FIG 3 - ACCESSING THE SCOPE OF THE MEMORY ISOLATE FUNCTION
Summary of Contents for Apollo
Page 7: ...calrec com Putting Sound in the Picture APOLLO INFORMATION...
Page 11: ...calrec com Putting Sound in the Picture APOLLO INTRODUCTION...
Page 16: ...16 APOLLO Digital Broadcast Production Console Introduction...
Page 17: ...calrec com Putting Sound in the Picture APOLLO CONTROL OVERVIEW...
Page 21: ...CALREC Putting Sound in the Picture 21 FIG 3 ROWS...
Page 36: ...Control Overview 36 APOLLO Digital Broadcast Production Console FIG 3 EXAMPLE LAYOUTS...
Page 40: ...40 APOLLO Digital Broadcast Production Console...
Page 41: ...calrec com Putting Sound in the Picture APOLLO CONTROL PANEL MODES...
Page 49: ...CALREC Putting Sound in the Picture 49 WILDABLE CONTROLS...
Page 52: ...52 APOLLO Digital Broadcast Production Console...
Page 53: ...calrec com Putting Sound in the Picture APOLLO GETTING SIGNALS INTO APOLLO...
Page 82: ...82 APOLLO Digital Broadcast Production Console Getting Signals into Apollo...
Page 83: ...calrec com Putting Sound in the Picture APOLLO PROCESSING AUDIO...
Page 110: ...110 APOLLO Digital Broadcast Production Console...
Page 111: ...calrec com Putting Sound in the Picture APOLLO ROUTING AUDIO...
Page 128: ...128 APOLLO Digital Broadcast Production Console...
Page 129: ...calrec com Putting Sound in the Picture APOLLO PASSING SIGNALS OUT OF APOLLO...
Page 137: ...calrec com Putting Sound in the Picture APOLLO MONITORING...
Page 152: ...152 APOLLO Digital Broadcast Production Console...
Page 153: ...calrec com Putting Sound in the Picture APOLLO COMMUNICATIONS...
Page 158: ...158 APOLLO Digital Broadcast Production Console...
Page 159: ...calrec com Putting Sound in the Picture APOLLO METERING...
Page 168: ...168 APOLLO Digital Broadcast Production Console...
Page 169: ...calrec com Putting Sound in the Picture APOLLO SHOWS MEMORIES AND PRESETS...
Page 183: ...calrec com Putting Sound in the Picture APOLLO CONSOLE FACILITIES...
Page 188: ...188 APOLLO Digital Broadcast Production Console...
Page 189: ...calrec com Putting Sound in the Picture APOLLO EXTERNAL INTERFACING...
Page 199: ...calrec com Putting Sound in the Picture APOLLO SYSTEM STATUS...
Page 202: ...202 APOLLO Digital Broadcast Production Console...
Page 203: ...calrec com Putting Sound in the Picture APOLLO GLOSSARY OF TERMINOLOGY...
Page 209: ...calrec com Putting Sound in the Picture APOLLO FEATURES BY SOFTWARE VERSION...