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CALREC
Putting Sound in the Picture
171
User memories can be thought of as
snapshots - a way of recording the
current settings at any given time for
later recall. Apollo user memories are
organised within ‘Shows’. Multiple
Show files can be created, each
containing their own set of user
memories.
All current settings are continuously
saved, allowing the console to boot up
in its’ previous state after power loss or
reset.
Shows do not need to be manually saved;
when a show is opened, console settings
automatically revert to how they were
when the show was last in use.
User memories can be saved within
each show to retain mix settings and
configuration, such as path to fader
assignments, input & output patching,
path routing & levels, and signal
processing (see Fig 1 opposite for more
comprehensive list). The current settings
of all the parameters that can be saved to
a user memory are continuously saved to
a ‘hidden’ user memory within the show.
When a show is opened, (either
manually or on boot up), it is the
hidden user memory that is loaded,
presenting the last used settings,
NOT the last saved settings.
Although the console can be used without
ever saving a user memory, it is good
practise to save known good setups in
order that they can be reverted to in the
event that parameters get changed by
accident, by other users, or to clear any
ad-hoc temporary changes that have been
made during operation.
Shows provide organization of user
memories. Rather than having to search
through a long list of varied memories,
consolidating similar memories into
shows makes them easier to search and
to manage. It may help to create a show
for each type of production, e.g. ‘Morning
News’, ‘Football’, ‘Chat Show’ ‘Music’ etc.
Before saving multiple memories within
a show, it is good practise for a single
setup to be built, tested, and saved as
the default memory for the show. During
setup, there are likely to be changes and
additions required - working with a single
default memory is more manageable
than having to make changes to multiple
memories. Once the core setup is proven,
and requirements for changes are less
frequent, the default memory can be
used as a template for customisation,
and variations can be saved with different
names.
New shows that are similar to existing
ones can be created by choosing to Save
Show As. This effectively makes a copy
of the show, including the user memories
within, so that it does not have to be
built from scratch. Any unwanted user
memories within the new show can then
be deleted.
In addition to the settings that are saved
within user memories, (and the hidden,
continuous user memory), some other
settings are maintained within each show.
The most obvious and visible of these
is often the active meter layout on the
console up-stand which can be different
for each show. Other settings that can
change on the opening of a show file (and
are not part of user memories) are: The
mode of control panels on the surface,
the currently active fader layer, monitoring
settings, the parameters assigned to fader
wild controls, memory isolates (settings
that have been blocked from changing
on user memory load), oscillator settings
(level, frequency, idents), talkback levels
and any active user splits.
These show based settings are not
manually saved. On the opening of a
show file, the settings are restored as they
last were the previous time the show was
open.
Meter layouts and user split configurations
are saved as part of the show.
Other settings are not saved as part of
shows or their user memories and as such
will not change when opening shows or
loading memories. Like all other settings,
however, they are saved as part of a
continuous memory, ensuring they are
restored from power on or reset. These
include all of the settings that are applied
from the Hydra2 Settings and System
Settings pages of the main application,
as well as some of the settings applied
from the Show Settings page (See Fig 1
opposite).
Shows, memories, and Show Settings files
are saved on the primary and secondary
controller cards fitted in the console’s
processing rack. The number of show
and memory files that can be saved is
dependent upon the amount of available
storage space on the controller cards,
which is displayed on the Memory Load /
Save page of the main application.
The size of each show / memory file
depends upon the amount of console
resources being used. Shows and
memories can be backed up from the
controller cards to the console PC HDD,
or an external storage device connected
to the up-stand USB port.
Summary of Contents for Apollo
Page 7: ...calrec com Putting Sound in the Picture APOLLO INFORMATION...
Page 11: ...calrec com Putting Sound in the Picture APOLLO INTRODUCTION...
Page 16: ...16 APOLLO Digital Broadcast Production Console Introduction...
Page 17: ...calrec com Putting Sound in the Picture APOLLO CONTROL OVERVIEW...
Page 21: ...CALREC Putting Sound in the Picture 21 FIG 3 ROWS...
Page 36: ...Control Overview 36 APOLLO Digital Broadcast Production Console FIG 3 EXAMPLE LAYOUTS...
Page 40: ...40 APOLLO Digital Broadcast Production Console...
Page 41: ...calrec com Putting Sound in the Picture APOLLO CONTROL PANEL MODES...
Page 49: ...CALREC Putting Sound in the Picture 49 WILDABLE CONTROLS...
Page 52: ...52 APOLLO Digital Broadcast Production Console...
Page 53: ...calrec com Putting Sound in the Picture APOLLO GETTING SIGNALS INTO APOLLO...
Page 82: ...82 APOLLO Digital Broadcast Production Console Getting Signals into Apollo...
Page 83: ...calrec com Putting Sound in the Picture APOLLO PROCESSING AUDIO...
Page 110: ...110 APOLLO Digital Broadcast Production Console...
Page 111: ...calrec com Putting Sound in the Picture APOLLO ROUTING AUDIO...
Page 128: ...128 APOLLO Digital Broadcast Production Console...
Page 129: ...calrec com Putting Sound in the Picture APOLLO PASSING SIGNALS OUT OF APOLLO...
Page 137: ...calrec com Putting Sound in the Picture APOLLO MONITORING...
Page 152: ...152 APOLLO Digital Broadcast Production Console...
Page 153: ...calrec com Putting Sound in the Picture APOLLO COMMUNICATIONS...
Page 158: ...158 APOLLO Digital Broadcast Production Console...
Page 159: ...calrec com Putting Sound in the Picture APOLLO METERING...
Page 168: ...168 APOLLO Digital Broadcast Production Console...
Page 169: ...calrec com Putting Sound in the Picture APOLLO SHOWS MEMORIES AND PRESETS...
Page 183: ...calrec com Putting Sound in the Picture APOLLO CONSOLE FACILITIES...
Page 188: ...188 APOLLO Digital Broadcast Production Console...
Page 189: ...calrec com Putting Sound in the Picture APOLLO EXTERNAL INTERFACING...
Page 199: ...calrec com Putting Sound in the Picture APOLLO SYSTEM STATUS...
Page 202: ...202 APOLLO Digital Broadcast Production Console...
Page 203: ...calrec com Putting Sound in the Picture APOLLO GLOSSARY OF TERMINOLOGY...
Page 209: ...calrec com Putting Sound in the Picture APOLLO FEATURES BY SOFTWARE VERSION...