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4 . 3 . 6
4 . 3 . 6
4 . 3 . 6
4 . 3 . 6
4 . 3 . 6 Deleting and renumbering Cues
Deleting and renumbering Cues
Deleting and renumbering Cues
Deleting and renumbering Cues
Deleting and renumbering Cues
Right click with the mouse on the respective Cue in the NO. column.
The following window will open.
- From Cue: Display of the first selected Cue. The number can be modified by clicking on it.
- To Cue: Display of the last selected Cue. The number can be modified by clicking on it.
- New Number: Display of the first new number of the selected Cues. The number can be modified by clicking on it.
- Step Width: Display of the steps, in which the Cues’ new numbers will be placed. The number can be modified by
clicking on it.
Deleting Cues
Deleting Cues
Deleting Cues
Deleting Cues
Deleting Cues
Select the Cue to be deleted. By pressing the Delete Cue ! key, the Cue will be deleted. If you want to delete not
only one but several Cues, select the respective Cues.
By pressing the Delete Cue ! key, the Cues will be deleted.
With CUE ONLY
the cue will be deleted without changing the following cue.
With CUE ONLY
the cue will be deleted; all previous steps will be taken into account
.
Deleting by mistake can be undone by OOPS!*
Renumbering Cues
Renumbering Cues
Renumbering Cues
Renumbering Cues
Renumbering Cues
Select the Cue to be renumbered. Enter the new number on the right side of “New Number”. By pressing the REN-
UMBER key, the Cue will be renumbered. If you want to renumber not only one but several Cues, select the
respective Cues. Enter the new number for the first Cue on the right side of “New Number.“ By pressing the REN-
UMBER key, the Cues will be renumbered.
4 . 3 . 7
4 . 3 . 7
4 . 3 . 7
4 . 3 . 7
4 . 3 . 7 Inserting LOOPs
Inserting LOOPs
Inserting LOOPs
Inserting LOOPs
Inserting LOOPs
Program flow inside a cuelist can be controlled by LOOPS.
Loops have a destination. If a Cue is executed that contains a loop, program flow will continue with the given
destination instead of the next cue.
Loops can be timed. A timed loop will stay inside the loop until a given time elapses.
Otherwise loops are counting. A counting loop will stay inside the loop until the loop counter reaches zero.
Loops can be endless. An endless loop will stay forever inside the loop once it was activated.
Make a right mouse click on the respective Cue in the LOOP column. The SELECT LOOP-TARGET window will open.
Select the Cue to which the jump is to be performed. The Cue will be listed in the top line.
Select the jump function by pressing the respective Key:
– With the LOOP (TIMED) Key, a timed loop will be created.
– With the LOOP (COUNT) Key, a counting loop will be created.
– With the DELETE Key, you can delete the loop.
For the indicated loop, you can now edit the duration or the loop counter value in the LOOPDELAY column by
clicking on or entering the respective value.
Example: When you enter „5“ in the TIMED cell, the loop will be executed for 5 seconds. When you enter „5“ in
the COUNT cell, the loop will be repeated five times, before the Sequence will be continued normally.d.