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The
Store
key is used when you need to store something.
You store the content of your programmer, what you store depends on what you press or tap after
Store
.
Here are some examples:
Store
Cue
1
Please
This will store the active values in your programmer in cue number one on the main executor.
Store
Color Pool Button 1
This will store your active color values in color preset number 1
Store
Preset
4
.
1
Please
Will store preset number one in preset type four (often color when using moving fixtures).
Often when you store something on a location that already have content, you are asked what to do. There are often
the same options:
Merge
will add the values to your location.
Remove
will not store your active values, but instead delete any already existing values from the location.
Overwrite
will store your active values and delete all other values.
Create second cue
will store your active values in a new second cue (only an option when you a store something
into a cue list with only one cue).
Advanced functionality
Pressing and holding the
key and then the
Store
. When you store
a cue with StoreLook then you store the current dimmer values for all your fixtures in the console. It also stores all
attributes for the fixtures with a dimmer value above 0. So not just your active programmer values, but every dimmer
value and all attribute value for fixtures with dimmer output.
+
Store
(this will give you the StoreLook command)
Cue
1
Please
Creates a cue number one with every attribute from fixtures with dimmer value above 0 and all dimmer values (even
the ones with 0%) on the main executor.
When you store a cue using StoreLook. then you'll also get a Protected cue - read more about protected cues in
the
.
Related links
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Содержание dot2 XL-F
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