6-24
Program Mode
The LAYER Page
Minimum Delay (MinDly), Maximum Delay (MaxDly)
The
length
of
the
delay
is
determined
by
these
two
parameters.
When
the
control
source
assigned
to
DlyCtl
is
at
its
minimum,
the
delay
will
be
equal
to
the
value
of
MinDly.
The
delay
will
be
equal
to
the
value
of
MaxDly
when
the
control
source
is
at
its
maximum.
If
DlyCtl
is
set
to
OFF
,
you
get
the
minimum
delay.
If
it’s
set
to
ON
,
you
get
the
maximum
delay.
This
doesn’t
change
the
note’s
attack
time,
just
the
time
interval
between
the
Note
On
message
and
the
start
of
the
attack.
The
delay
is
measured
in
seconds.
Enable
This
assigns
a
control
source
to
activate
or
deactivate
the
layer.
When
the
value
of
the
assigned
control
source
is
between
the
minimum
and
maximum
thresholds
set
by
the
Sense
(S)
parameter,
the
layer
is
active.
When
the
value
of
the
assigned
control
source
is
below
the
minimum
or
above
the
maximum,
the
layer
is
inactive.
By
default,
many
layers
have
the
Enable
parameter
set
to
ON
,
so
the
minimum
and
maximum
thresholds
don’t
matter.
They’re
relevant
only
when
Enable
is
set
to
a
specific
control
source
(like
MWheel).
Some
local
control
sources
(KeyNum
and
AttVel,
for
example)
are
not
valid
for
the
Enable
parameter.
In
these
cases,
you
should
use
the
global
equivalent
(GKeyNum
and
GAttVel
in
this
example).
Enable Sense (S)
This
parameter
determines
how
and
when
a
layer
is
enabled
by
the
control
source
assigned
for
the
Enable
parameter.
Enable
Sense
has
three
values:
orientation,
minimum,
and
maximum.
Suppose
for
a
moment
that
you’re
editing
a
program,
and
in
the
current
layer
you’ve
set
the
value
of
Enable
to
MWheel
,
which
causes
the
Mod
Wheel
to
control
whether
the
layer
is
active.
The
default
values
for
Enable
Sense
are
as
follows:
orientation
is
Norm
;
minimum
is
64
,
and
maximum
is
127
.
This
means
that
when
the
Mod
Wheel
is
less
than
halfway
up,
the
layer
is
disabled.
The
layer
plays
only
when
the
Mod
Wheel
is
more
than
halfway
up.
Change
the
orientation
to
Rvrs
,
and
the
layer
plays
only
when
the
Mod
Wheel
is
less
than
halfway
up.
Change
the
orientation
back
to
Norm
,
and
change
the
minimum
to
127
.
Now
the
layer
plays
only
when
the
Mod
Wheel
is
all
the
way
up.
You
could
use
this
parameter
to
set
up
a
two
‐
layer
program
that
would
let
you
use
a
MIDI
control
to
switch
between
layers,
say
a
guitar
sound
and
a
distorted
guitar.
Both
layers
would
have
their
Enable
parameters
set
to
the
same
control
source,
say
MWheel
.
One
layer
would
have
its
Enable
Sense
orientation
set
to
Norm
,
and
the
other
would
have
it
set
to
Rvrs
.
Both
layers
would
have
their
Enable
Sense
minimums
set
to
64,
and
their
maximums
to
127.
The
first
layer
would
play
when
your
Mod
Wheel
was
above
its
midpoint,
and
the
second
layer
would
play
when
the
Mod
Wheel
was
below
its
midpoint.
(You
could
achieve
the
same
effect
by
having
the
Enable
Sense
orientation
in
both
layers
set
to
Norm
,
and
the
minimum
and
maximum
values
set
as
follows:
minimum
0
and
maximum
63
for
one
layer;
minimum
64
and
maximum
127
for
the
other.)
Using
this
parameter
in
conjunction
with
the
Enable
parameter,
you
can
easily
create
velocity
‐
switching
for
as
many
layers
as
you
have
in
your
program.
This
is
useful
for
drum
programs,
since
you
can
define
a
different
velocity
‐
trigger
level
for
each
of
the
32
layers
available
in
drum
programs.
First,
set
the
Enable
parameter
for
the
Layer
1
to
a
value
of
GAttVel
(global
attack
velocity).
This
causes
the
layer
to
play
based
on
the
attack
velocity
of
your
keystrokes.
Then
set
the
Enable
Sense
(S)
parameter
to
a
value
of
Norm
,
and
adjust
its
minimum
and
maximum
values
(the
two
numerals
to
the
right
of
Norm
)
to
a
narrow
range.
Don’t
use
negative
values,
since
they
don’t
apply
when
you’re
using
GAttVel
as
the
layer
enabler.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...