Program Mode
The LAYER Page
6-25
Repeat
this
for
each
layer
in
the
program.
Bear
in
mind
that
if
you
want
to
set
up
32
different
velocity
levels
for
a
program,
with
equal
intervals
between
each
layer,
then
you
have
a
range
of
4
for
each
level
(Layer
1
is
0–3,
Layer
2
is
4–7,
and
so
on).
It
won’t
be
easy
to
play
precisely
enough
to
trigger
the
layer
you
want.
On
the
other
hand,
if
you’re
using
Song
mode
or
an
external
sequencer,
you
can
edit
attack
velocity
levels,
and
get
exactly
the
results
you
want.
Opaque
An
opaque
layer
blocks
all
higher
‐
numbered
layers
in
its
range,
allowing
only
the
opaque
layer
to
play.
This
is
an
easy
way
to
change
a
small
range
of
notes
in
a
program,
leaving
the
original
sound
playing
above
and
below
the
new
sound.
Start
with
a
one
‐
layer
program,
and
create
a
new
layer
(Layer
2)
with
the
NewLyr
soft
button.
On
the
KEYMAP
page
for
Layer
2,
select
the
keymap
you
want
to
use,
then
on
the
LAYER
page,
set
Layer
2’s
range
(say,
C
3
to
D
3),
and
set
its
Opaque
parameter
to
On
.
Then
go
to
Layer 1,
and
duplicate
it
(with
the
DupLyr
soft
button);
the
duplicate
layer
becomes
Layer 3.
You
now
have
a
three
‐
layer
program.
Delete
Layer
1
(the
original
layer);
Layer
2
(the
new
layer
you
created)
becomes
Layer
1,
and
Layer 3
becomes
Layer 2.
Now
Layer 2
blocks
out
Layer 3
(the
duplicate
of
the
original
layer)
at
the
notes
C 3–D 3.
Sustain Pedal (SusPdl)
When
this
parameter
is
on,
the
layer
will
respond
to
all
sustain
messages
(Controller
destination
64,
Sustain).
When
off,
the
current
layer
will
ignore
sustain
messages.
On2
means
that
the
sustain
pedal
will
not
catch
the
release
of
a
note
that
is
still
sounding
when
the
sustain
message
is
received;
this
can
be
very
useful
in
a
program
that
uses
amplitude
envelopes
with
a
long
release
time.
Sostenuto Pedal (SosPdl)
When
Sostenuto
is
on,
the
layer
will
respond
to
all
sostenuto
messages
(Controller
destination
66,
Sostenuto).
When
off,
the
layer
ignores
sostenuto
messages.
Sostenuto,
as
you
may
know,
is
a
feature
found
on
pianos
that
have
three
pedals.
Pressing
the
Sostenuto
pedal
on
a
piano
(usually
the
middle
pedal)
sustains
the
notes
whose
keys
you
were
holding
down
when
you
pressed
the
pedal.
Notes
played
after
the
pedal
is
already
down
do
not
get
sustained.
Freeze Pedal (FrzPdl)
This
parameter
activates
or
deactivates
the
layer’s
response
to
Freeze
pedal
messages
(Controller
destination
69,
Freeze).
The
Freeze
pedal
control
causes
all
notes
that
are
on
to
sustain
without
decay
until
the
Freeze
pedal
control
goes
off.
If
a
note
is
already
decaying,
it
will
freeze
at
that
level.
Ignore Release (IgnRel)
When
on,
the
layer
will
ignore
all
Note
Off
messages
received
by
the
PC3K.
This
should
be
used
only
with
sounds
that
decay
naturally,
otherwise
the
sounds
will
sustain
forever.
When
IgnRel
is
off,
the
layer
responds
normally
to
Note
Off
messages.
This
parameter
can
come
in
handy
when
your
PC3K
is
slaved
to
a
drum
machine
or
sequencer,
which
sometimes
generates
Note
Ons
and
Note
Offs
so
close
together
that
the
envelope
doesn’t
have
time
to
play
before
the
note
is
released.
You’ll
also
want
to
use
this
parameter
when
you’re
playing
staccato,
and
the
sound
you’re
playing
has
a
long
amplitude
envelope.
This
parameter
should
be
used
only
with
notes
that
eventually
decay
to
silence.
Sustaining
sounds
will
sustain
forever.
Do
not
use
Ignore
Release
with
Monophonic
programs
(page 6
‐
34).
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...