Song Mode and the Song Editor
Song Mode: The FX Pages
12-11
Song End
The
Song
End
parameter
determines
the
end
point
for
the
song.
Note
that
when
Time
Out
and
Song
End
are
set
to
the
same
location,
changes
made
to
Song
End
are
reflected
in
Time
Out.
When
recording
beyond
your
initially
specified
Song
End
point,
you’ll
notice
that
the
Song
End
location
automatically
moves
and
rounds
to
the
next
bar,
so
as
to
always
be
ahead
of
the
playhead.
It
is
possible
to
move
the
Song
End
point
to
a
location
before
other
MIDI
events
(i.e.,
in
the
middle
of
the
current
song)—the
sequencer
will
ignore
(but
not
delete)
events
after
this
point.
Loop
With
the
Loop
parameter
set
to
Loop
,
the
sequencer
will
loop
the
segment
of
the
song
between
Time
In
and
Time
Out.
Punch
With
the
Punch
parameter
set
to
Punch
,
the
sequencer
(in
RECORDING
mode)
will
record
events
only
between
Time
In
and
Time
Out.
Metro
The
Metro
parameter
determines
the
recording
modes
in
which
the
metronome
will
play.
With
Metro
set
to
Rec
,
the
metronome
only
plays
while
recording
is
in
progress.
With
Metro
set
to
Always
,
the
metronome
plays
during
playback
and
recording.
With
Metro
set
to
Off
,
the
metronome
doesn
ʹ
t
play
at
all.
Song Mode: The FX Pages
The
four
Song
mode
FX
pages—FX,
AUXFX1,
AUXFX2,
and
MASTFX—work
the
same
way
as
the
Effects
mode
pages—CHANFX,
AUXFX1,
AUXFX2,
and
MASTER.
See
the
Effects
mode
chapter
for
information
on
editing
these
pages.
Summary of Contents for PC3K6
Page 24: ...1 6 Introduction Options...
Page 50: ...4 4 The Operating Modes Using the Modes...
Page 58: ...5 8 Editing Conventions Special Button Functions...
Page 130: ...6 72 Program Mode Programming Tips...
Page 202: ...7 72 Setup Mode Recording A Setup To Song Mode...
Page 206: ...8 4 Quick Access Mode The QA Editor...
Page 232: ...9 26 Effects Mono Algorithms...
Page 268: ...11 18 Master Mode Preview Sample PRVIEW...
Page 302: ...12 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Page 328: ...14 14 Keymap and Sample Editing Editing Samples...
Page 334: ...B 4...
Page 370: ...D 32 PC3K Objects V 1 31 Effect Chains...
Page 372: ...E 2 PC3K Legacy File Conversion Object Types and Conversion Details...